Hey there.
I like the idea of what you're working with. I really get the feel of a weird character, but one who's not weird in the psychic/mindfuckery sense. But it seems a lot of the moves are kind of redundant, either with the basic moves or each other. For example, both "Glare" and "Perplexing" seem to me to, at the simplest level, be "roll+weird to seduce or manipulate". And the rules for the 'lucky' tag could be their own move.
I find "malleable" to be the most interesting new move, followed by "perplexing". They make me think of some kind of twilight zone between Brainer and Savvyhead, which I've had one player try and explore. Have you thought of this playbook as anything like that?