I'm pitching this concept to some locals to see if they'll bite.
Fictional Inspiration:
Justified. Man, that show is fun. And it's pretty much just right for DITV.
Real Life Inspiration:
Harrisonburg, VA has 50,000 people and 4 US marshals, the latter of whom -- along with up to 6 private security contractors hired by the Marshal Service -- are responsible for policing the Blue Ridge and Shenandoah Valley region alongside other marshals from Roanoke and Charlottesville. Harrisonburg is also home to James Madison University and Eastern Mennonite University, though Virginia Mennonites tend to be very modern, not the horse-and-buggy type.
Thoughts:
I'm currently pondering whether it would be better to replace the Mennonites with some fictional analogue, the way the Faithful in DITV make it a bit easier to address issues surrounding Mormonism. It'd be easy to make them "the Vigilant" who are supposed to be prepared at any moment for the return of the King of Life, have a lot of them attend "Eastern Vigil University" etc. But if I'm going to go that far, I might as well also set it in a fictional place based on Harrisonburg, perhaps. I don't know; I'm kinda on the fence about it.
I'm also thinking that, unlike in Dogs, it'd be nice if some of the issues that come up in various "cases" (the equivalent of "towns") were recurring rather than just a one time deal, allowing for problems to fester and certain hooligans to keep showing up like they do in Justified. So I'm thinking about how to make a set of guidelines for letting old cases spawn new ones, which shouldn't be too hard. It's not like having the marshals come in and sort things out is going to stop people's prideful ways.
Finally, I'm thinking about the newer NPC rules for Dogs, the ones that describe them just as sets of dice, with each later set being rolled in the event they escalate:
6d6+2d8, 4d6+1d10, 3d6, 1d8+2d4
5d6+1d10, 3d6+2d8, 3d6, 1d10+1d8
7d6+3d4, 4d6+2d4, 5d6, 2d6+1d8
9d6+1d10+1d8, 2d6+2d8, 2d6+1d4, 1d6+2d10
And I'm thinking maybe I want a hybrid between this level of simplicity and the original Dogs rules. Like, maybe you could assign each NPC four clusters of dice (as in the above), but specifically assign them to Talking / Physical / Fighting / Shooting. That way, some NPCs would be good at talking but bad at shooting, but you wouldn't have to give them all traits the way you do according to the original rules.
Anyway, those are just my initial thoughts. Suggestions?