So my first run was at a small indie-con. There it's freakin' easy getting brilliant players who'll never shoot something down, but to much goingon meant that we only got 3 players. Now one of the players had bought the book and actually requested a playtest on the Con, and the other two participated in
the impromptu game the night before (part I). Because of a bad knee, we had to play in the common area, which did impede the session somewhat.
Set-up/characters:I did my usual: "I like to play in the northern part of the continent we today call 'America', as one of my agendas is
making the world seem real and I think it's easier to fulfill it with the oppourtinuties of the 'Salad Bowl' - and all of the movies we've seen.... you know (they all do ;)) It's not like we couldn't play anywere, but also I'm a
lazy disorganized busy fuck, so I'm not intending to alter the naming lists for a one-shot". I also mentioned that I liken post-apoc with deserts, but that I'm not burning for it in this regard. Then I showed the map of the ruins.
I was bummed to lose out on an Angel or a Violent-person (Faceless?), but we got something cool here:
Mastiff the Hard-holder, leather fetish wear and looked like a Man-O-War-albumcover with Rob Halford as a special star. Brimful's family ended up as those who manufactured guns. A fucking important guy to keep happy, as the "how's the war going?"-loveletter would show us with two staring (snake)eyes! Luckily Michi didn't get the knife in him.
Smith the Brainer, Old, like well over 40. Formal wear, looks like a kind old man, who's dedicated to Hatchet City, despite catching the Damoscles-allusion. Does his job skillfully and thoroughly, but his fascination with people is of a sick sorts. Plans to murder his assistant, has enslaved the prisoner and is in love with Pull, the pretty young newest addition to Mastiffs bodyguard.
The player really cheered when he read the playbook! The night before he played a brilliant gunlugger who kept adding to setting, but didn't really do anything - as it didn't fit him. Now he just loved the book and it's optioins!Grace the Skinner - beautuiful face, lush body, fancy dresses (all gifts) and a parrot. Her 'art' is making animals behave not like animals. The parrot can even talk a few sentences. Everybody loves her in Hatchet City.
Both Smith and Grace have come to Hatchet through Ambergrease, and both rejected his offers.
Hx! As always a blast, and the bricklaying of brilliant play:
I say that the boss should go first, so Mastiff tells us he's a nice guy and all, and am willing to listen, but that war is war so he could be more open. Hx+0. Grace makes that +1 and the Brainer says he remembers when he fell asleep at the table in council. While it probably was just for a little while, you found me looking intently at you saying: "Iiiinteerestiiiiiing." Hx+3
The Brainer says that he's difficult to get, Hx-1 but Grace responds that he's in love with her, and the Brainer adds on it by saying he's been following her around, so that would make sense. Mastiff claims the Brainer is a nice addition to the Hold and all, but that he once stole from him. The Brainer says: "Sure, could it be a human? Like a luitenant or something?" It seems Dustwich was "set free" by Smith. :6
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Hx could be my favourite rpg-mechanic!!