Ohhh, I see. Well that sort of questioning occurs during the 'conversation' all the time yeah? I always bring it back by addressing the character, offering up a new tidbit or situation to deal with and always always end '
So what do you do?'
This focuses on the fiction first, (from the character's viewpoint) and allows for that immersive feel.
So with your example, I assume the player [of Brinton the Cleric] is wanting to find out what to look out for in the room? So when they say: "
my player is looking at the ground and walls to determine what he should look out for."
You need to establish the fictional context before dice are rolled.
You can’t just stick your head in the doorway and discern realities about a room. You’re not merely scanning for clues—you have to look under and around things, tap the walls, and check for weird dust patterns on the bookshelves. That sort of thing.
In which case I would reply; 'Sure Brinton, sounds like you are
Discerning Realities yes? So what do you do? Gently nudge them (through careful and direct questioning to answer from their character's point of view, or even ask another character their opinion on the matter.
Once they describe what they are up to and they trigger the move through their narration of:
When you closely study a situation or person, then they roll, and just get them to read verbatim the questions they want to ask (on a hit of course!) from the list. They are written in the first person so they intentionally immerse the player into their character's point of view.
So in your example, say Brinton rolled a 7-9, you can tell them that their poking and prodding about allows them one question off the list what is it to be? They simply read out loud: '
What should I be on the lookout for?'Now your response to this is crucial to setting the tone of your game. My favourite thing here (since we love impro) is to turn to
another player and toss them a tidbit and ask
them. So I might look at my map, see the word 'smelly' and a little icon of a pit. I turn to Brogo the halfling thief and ask; '
Hey Brogo, you notice an awful miasma steaming from that stone lined pit at your feet, what do you think Brinton should be wary of?'
Or I may have prep that says there is a otuygh lurking at the bottom of that pit, with the instinct to
befoul... growing fat and strong on the offal of orcs, goblins and other cave-dwelling humanoids. I know that if the characters get too close then they'll have one of its barbed tentacles dragging them into that soggy, razor-toothed maw. So I say '
Well Brinton, your gut instinct is to keep well clear of that retch-inducing pit in the corner of the cavern. The bones and detritus littered about its stone-carved lip suggest something sinister is lurking in its depths... So, what do you do?'
Does that help?