So, you're actually giving him a hard bargain with the success on what Bob aimed out for on one scale? And a hard move on the.. very same scale where the success is? IMO that's like saying "You rolled 7-9, now pick both 10+ and miss results or neither." And if the player chooses neither, he's really in stagnation, which is not how the rules are supposed to work. Right?
I disagree that he's in stagnation. Something happens regardless, depending on what the player says next. Also, I don't feel it's a particularly hard move, so I don't feel its a miss result. Maybe your misses are nicer than mine, because for my games that's hardly even a consequence. Anyway, essentially it's me turning it into a 7-9 on H&S with alternate damage (the disarming) and a choice to pull back at the last second and do something else, which may or may not trigger a move depending. Anyway, maybe I'd more likely say "You can wrest the sword out of the opponent's hand, but you'll be leaving yourself wide open to the wolf. Otherwise, you can shove the dude away by the sword and leave him with it and focus on the wolf while he get's his bearings. The choice is yours." Maybe not, though, cause I know that my players will leave themselves pretty much every time.
Also what zmook says.