Given that MC prep is fundamentally conceptual (with some neat pre-determined possible mechanical effects), its primarily designed to give the MC something interesting to say, within the confines of the MC principles.
So, would it be detrimental to share this with the players at a meta-game level prior to play, in order to give them some focus in their roleplay? What I'm driving at is that as a story game, and principally reactive in nature, the concept of Always Say... (p.109) could be facilitated with a bit of shared knowledge all round.
Stakes, for instance. They are questions the MC raises in their prep that they commit to answering at the table. If the player's are privy to these questions before playing the second session, if they are vested in them, they can drive the narrative's internal logic and causality through their character's moves to find out the answers.
Threats become MC flags. The players can skim them over and note to themselves that hey, our MC wants to see this shit in play, how can I engage (given my own agenda and agency) with these priorities in play?
It doesn't change the reality of roelplay at the table. The principles stand, the players jobs stay the same, simply that their meta-knowledge gives them more front loading for tense, tightly controlled reactive play.
Thoughts?