I get from the example the desire to disconnect moves from stats, so that you roll something different for the same move depending on how you do it. I'm also inferring, though, that maybe not everybody has the same set of traits – maybe one character has Magic, Clever, Elfin, and Good, while another has Warlike, Plain, Human, and Lawful (just to draw on some familiar fantasy tropes). Maybe I'm reading too much into the original post, though.