AAAH the more I see people create something, the more I feel inspired to emulate them!
Vicious Noble Solitary, Intelligent, Organized, HoarderDueling Sword (2d10·b +1 piercing damage) 12 HP 1 Armor
Close
It seems they are glued to their throne, and even if you kill one, another takes his place. You think evil and danger come from monsters and demons? Try again.
Instinct: to be above the others
- Oppress commoners
- Buy silence
- Overreact to a challenge or provocation
- Change the law to his advantage
- Let his personal body-guard do the dirty work
- Call the guards
Magic Eater Group, Organized, MagicalClaws (d8 damage) 6 HP 0 Armor
CloseSpecial Qualities: detect magic
Aeons ago, they were humans, like me and you. They loved magic, and their studies on the arcane arts changed forever the way spells are done. But what begun as a passion became an addiction. They built more and more powerful artifacts, they crafted more and more energy-consuming spells, detaching themselves from the world. Reality meant nothing to them, and their magic eventually twisted their bodies after their minds. Now they seek refuge in places of great power, eating residual energy, and hoping for some adventurer carrying enchanted equipment—or even better, a true spellcaster—to come by.
Instinct: to feed on magic
- Absorb the effects of a spell
- Unleash an ancient spell
- Act driven by pure madness
Tatzelwurm Solitary, Magical, Intelligent, Large, HoarderBite (d10+1 damage) 16 HP 1 Armor
Close, ReachSpecial Qualities: burrowing
Those cousins of dragons—from the italian folklore, not from some weird heavy house-ruled editions of popular RPGs—are the apex predators in mountainous forests. They resemble very big snakes with two arms and a voracious face. Territorial, brutish, and magic weilding, they are a force to be reckoned with. More than a king has put a bounty on the head of a Taztelwurm, since they have no worries about expanding their dominion when the forest has no more preys and a near farm is full of pigs and cows.
Instinct: to be at the top of the food-chain
- Paralyze a prey during eye-contact
- Ambush the unsuspecting from the forest
- Work a simple earth-spell
- Envelop in spires
- Blow a poisonous cloud