Your AW gang is a bunch of named NPCs with their own not-that-complicated agendas. They're
threats in fronts. They might be trying to kill you and they might
also be the only thing keeping you alive.
the best you can manage is to influence individual members via the basic moves.
At least sometimes, you can influence them as a group with the basic moves. You can straight-up go aggro on a gang, right? And I'm pretty sure that Vx has talked about manipulating groups of people.
So... what I take from that, is that "using a gang as a weapon" second of the book is dependent first and foremost on your gang's willingness either because:
a) you hit on a move like Leadership or Pack Alpha
b) it's in their own self interest (not a move)
c) you've done enough work in the narrative (via other moves) that the MC believes it is now b) in their own self interest.
Yes?
I'm not parsing "second of the book" but I want to point out that no matter what you do to motivate your gang, it
always boils down to convincing them it's in their best interest. If you hit the
leadership roll, then they think you (we!) can win or at least they think that personal loyalty keeps things going. And acting as
pack alpha, you're convincing them that doing what you tell them to is smarter than getting their shit kicked sideways. You can even be whip a mob (wouldn't your gang often count as a mob?) into a
frenzy and have them fight for you because, at least temporarily, you've talked them into seeing things your way. And if you don't use any of those moves, they'll still fight for you if they think it's the smartest course.
That's how I see all that.
As to BSG and your CAG move, it occurs to me that something pretty important in the show is how one of the pilots (usually Starbuck) will disobey Lee, but through amazing skill, luck, pluck, etc. get the job done -- maybe even better than anticipated. Is that an interesting failure or partial success condition?