How do folks embed damage dealt, either to PCs or by them, in the fiction? That is, how do you describe the loss of HP, the effect on the world made by the damage?
Do you just wing it? Or do you have lists of injuries categorised in terms of injury-mechanism (weapon-type, falls, drowning, etc.) and intensity (2 damage vs 12 damage); even if those lists are in your head?
Do you narrate HP loss solely as bodily injury and stress, or do you also include mental stress, loss of heart, failing skills, slowed movement?
How do you narrate in armour and being thrown about, without treading on the toes of specialised tag effects like +Messy, +Piercing, or +Forceful?
And do you differentiate descriptions of injuries from damage and from taking a debility? Like, when a debility makes your ears ring and vision blurry; do you keep those fictional elements only for debilities? Or are debilities somehow more severe--like deeper wounds or hits that have acupuncture-like precision--or more complicated--like infections and an accumulation of straws that break your back? Or do narrate debility effects the same as other standard HP damage, it's just this time the blow to head has more mechanical reinforcement?