That is embarrassingly bad play advice and I think you know it. "When you do a thing, consider the result spaces of all the moves as specified, and if your thing has a result space that is similar, use that move," is an incredibly tedious and laborious procedure with a much heavier processing requirement than "When you do a thing, check if it's a thing in the description of a move, and in case it is, use that move."
You shouldn't advise play methods that are bad because they patch gaps in the text!