Let's talk about chains. I think these are going to be crucial, so I would definitely enjoy hearing feedback.
In Wraith, characters have Passions -- important feelings and stuff they want to makes sure gets done, even though they're dead; stuff like Finish My Novel, Protect My Wife, Preserve My Childhood Home, Revenge Myself Upon My Murderer; stuff like that, all with some emotion that helps clarify it; you can have Protect My Wife - Love, but you can also have Protect My Wife - Jealousy
Wraith characters also have Fetters -- important people, places, or things; stuff like My Wife, My Childhood Home, My Unfinished Manuscript, etc.
Passions and Fetters got ratings, and they didn't have to be related. I always felt they were best if they WERE related, however, and I still feel this way.
Thus, I'm combining them into something I'm just calling, at least for the moment, Chains.
A chain is something that is tying your ghost to this world, either saving it from falling into the pit, or preventing it from moving on to paradise (or something else) but definitely keeping it where it is. It's an obsession. It is, to be honest, the reason your ghost exists.
At the moment I'm thinking chains will work something like gigs do in AW proper. But they'll probably be more like obligation gigs (or like a combination of obligation and paying gigs) and they might have some gear-like tags attached to them.
I'm thinking they look something like this:
Love - Protect My Wife
An emotion, a verb, and a noun
It also needs to be clear, in a case like this, what the wife needs protection from. So maybe there needs to be an object with each chain as well?
Love - Protect My Wife from her abusive new boyfriend
The player needs to choose at least 1 of his or her chains to attend to at the beginning of each session. I'm not sure yet what the roll will be for them. Possibly it will vary. If there is a set list of emotions or other elements, maybe it will be based on those.
At any rate, I'm thinking the results break down something like this, based on the above example:
10+ Your wife either doesn't need your protection, or you see positive changes due to previous interventions, your choice. Describe what happens and, if you wish, take comfort in your chains.
7-9 Something bad is happening, but you're there when it goes down! Deal with the situation just like anything else in the game. If you succeed in protecting her, you may be able to take comfort in your chains once things are over.
Miss- Something bad goes down but you weren't there when it happened. You arrive too late to intervene. Deal with the aftermath as you wish, but regardless you are too distraught over feelings of helplessness to take comfort in your chains.