I'm thinking about a hack, and wondering what effect the following version of read a sitch/person would have:
When you assess the situation, ask the MC one of the questions below and roll +Sharp. On a 10+, the MC will answer, clearly and truthfully. Take +1 forward when you act on the answer. On a 7-9, the MC will either give a vague or incomplete answer, or tell you how you could learn the answer.
<insert list of read a sitch/person questions here>
What I like about this version is that, in play, it seems like players ask one of the questions first anyhow, which is what triggers the move. But on a hit, they end up with more questions to ask. Not so much a problem when reading a person (unspent hold isn't a big deal), but sometimes it'll drag out when reading a sitch (no one wants to give up a question they earned, so they obsess over which ones to ask; plus it's pressure for me to come up with an answer).
What I don't like about this version is that it loses the limits imposed by the current Read a Sitch/Person moves. When you use one of them, there's an understanding that you can't do it again until the situation changes--so pick your questions carefully. With the rewrite above, that expectation goes away. After asking "what's the best way out" you could easily ask "what else should I be on the lookout for? and roll again.
Thoughts? How would a change like this influence play?