Last night the players, with characters around 5th level, observed that fights were taking longer and becoming grind-it-out drags rather than tense, exciting affairs where you could go down at any point, but equally might take out the monster in a shot or two. So D&D emulation is spot on. ;)
However, the latter is what I want from Dungeon World, as well as the players. It's a shame we seem to have lost it. Combined with my difficulty making the Fronts relevant to campaign play, it makes me feel that DW at present is better suited to intense one-shots for me at present.
If you look at the monsters, they get more HP, armour and damage with level. Characters get more HP, maybe another point of armour, but the feeling was that damage doesn't scale. Characters (other than maybe the Fighter and Wizard) don't really get more, and monster damage doesn't seem to quite keep pace with character HPs (in terms of hits-to-last-breath).
Sure, there are a few options- the Bard actually used a cross-class advance to take Merciless (+1d4 damage) at 6th level when he's probably attempted four hack-and-slashes in the campaign. And yes, the Fighter-Wizard was missing this dungeon, having some human orphanages to burn, or something. But the game isn't just about that evil chick! And should having to use up (what should be) cool level advances to keep up with the opposition damage-wise be required?
We were spitballing options, talking about things like Plus Level or Plus Half Level damage as you go up. You'd need to look at the HPs of the monsters to measure the effects and consider class 'balance'.
Have any others found this to be a problem in campaigns, and if so what if anything has worked for you? Should I be handing out +d6 magical hitting sticks? I've been pretty reluctant to hand out numerically-enhanced magical loot.
(We're using a Hack/AG/RB mashup for the playbooks, 10 + Level XP required to go up, and the XP system Rob talks about
http://ryanmacklin.com/2011/10/dw-xp-experiment. The players have repeatedly fed back that 10 x Level XP to go up would not be a game they want to play, unless- perhaps- a level
Really Means Something but this is probably another thread).