Lovecraft World
Bad assCreating a Bad ass
Name Slim, Sandy, Randy, Bert, Doc, Jane, Bill, Angela, Belle, Joy, Molly, Dexter, Jim
Looks• stupid eyes, dark eyes, cold eyes, kind eyes, concealed eyes, busted eyes
• grim face, scarred face, baby face, savage face, mocking face, weathered face
• muscular body, gigantic body, fat body, hard body, slender
• bowler and waistcoat, dirty clothes, suit, jail clothes, long coat
StatsChoose one:
• Collected -1, Hard +2, Charming 0, Sharp +2, Lettered -1
• Collected +1, Hard +2, Charming +1, Sharp 0, Lettered -1
• Collected +1, Hard +2, Charming -1, Sharp +1, Lettered 0
• Collected 0, Hard +2, Charming +1, Sharp+1, Lettered -1
Also, you get Crazy -2
Collected ____ [ ] Highlight Act under stress
Hard ____ [ ] Highlight Go agro, sieze by force
Charming ____ [ ] Highlight manipulate/ seduce
Sharp ____ [ ] Highlight Read person, read sitch,
Lettered ____ [ ] Highlight Study info, look for clues
Crazy ____ [ ] Highlight face horror, learn spell, sorcery
Choose 1 delusion tag:
Phobia (fear), paranoia, panic attacs, obsession, depression, bipolar, psychosis, catatonia
This is your potential mental weakness
MovesYou get all the basic moves:
Characters movesYou get this:
Breaking bones. You work for someone or as a freelance. Whenever there is a stretch of downtime in play or between sessions choose one gig and roll +hard.
• murder
• collecting money
• fighting for money
• scaring someone
• breaking and entering
• spying
• selling drugs
• arranging illegal clubs, gambling or prostitutionOn a 10+ it´s done and you get hold 2. On a 7-9 you are in the middle of it and when it´s done you get hold 1. On a miss, you are in the middle of it and everything is going to hell. You may spend your hold, 1 for 1 by:
• having money or some kind of expensive thing at the right moment
• getting access into a shady place
• feeling good about yourself, +1 on any one move
• sharing information about someone (which you think is the truth) and give another PC +1 forward when dealing with that person
• getting some thugs to help you with one thing
• knowing who to talk to about something illegalAlso choose two:Tough as nails. You can take one more harm before you die.
Merciless. When you inflict harm, inflict +1 harm.
Boxer. When you fight unarmed against close combat foes (unarmed or knifes, hammers etc) you count as a small gang.
Eye on the door. Name your escape route and roll + Collected. On a 10+, you are gone. On a 7-9 you may go or stay, but if you go it will cost you, either you leave something behind or you take something with you. The MC will tell you what. On a miss you are caught vulnerable, half in and half out.
Brute. You get +1 hard. (max +3)
An ear to the ground. At the beginning of session roll +Sharp. On a 10+ hold 1+1. On a 7-9 hold 1. At any time you or the MC may spend your hold to have you at the scene when another character is in danger. On a miss, the MC can spend it to have you there and pinned down.
Crazy. Ignore harm penalties.
Gear
You have burglary tools and weapons.
You have one heavy weapon
• Rifle harm 3 close/ far loud
• Sawed- off harm 3 close, messy, loud
• Tommy gun harm 3 close messy, loud
• Dynamite 4 harm, messy, area, reload, hand
You also have two small weapons
• Gun harm 2 close, loud
• Revolver harm 3, close, messy
• Big knife harm 3, close, messy
• Knifes harm 2, close
• Baseball bat harm 3, messy
• Derringer harm 2, close, concealed
You also work with a
crew of three people. Name those crooks
Hx
On your turn, choose one or more:
• one of them helps you. Tell that player +1
• one of them has seen your mad face, tell that player +2
• one of them knows something important about you. Tell that player +1
Tell everyone else 0.
On the others’ turns, choose one or more:
• one of them is afraid of you, ignore what they say and write +3
• one of them is really smart, add +1 to whatever that person tells you
Advances[ ] +collected (max +2)
[ ] +1 lettered (max+2)
[ ] +1 charming (max +2)
[ ] +1sharp (max +2)
[ ] get another Bad ass move
[ ] get another Bad ass move
[ ] get another Bad ass move
[ ] get a move from another playbook
[ ] get a move from another playbook
[ ] get a gang and leadership
Harm[ ] 1- Heals slowly
[ ] 2- Heals slowly
[ ] 3-
[ ] 3- Tough as nails[ ] 4- Rapidly getting worse, -1 to all Hard-moves
[ ] 5- Rapidly getting worse, act under stress do any Hard-moves,-1 to all other moves
[ ] 6- Dead
If you get harm damage, you mark up to that number (damage 3 = 1, 2 and 3). If you get damaged to above 3 you may choose to take damage to only 3 and instead take a permanent debility
• [ ] Shattered -1 collected
• [ ] Crippled -1 hard
• [ ] Disfigured -1 charming
• [ ] Broken -1 sharp
https://docs.google.com/viewer?a=v&pid=explorer&chrome=true&srcid=0B06M_51wBJSFMDM1MWUyNjktOWJjOC00ODg5LThjYjctNDUwNGQ0ODRkZDI1&hl=en_US