Thanks, Chroma, you've described all the choices pretty well, including what I'm asking.
No problemo!
First off, here's what you want foremost in your mind as you think about this:
Be a fan of the players' characters. That's what you want shaping your decision process, along with all the other principles and agendas... it's an easy thing to forget to adhere to, but it makes the game much more enjoyable when you do.
You want to see the PCs deep in some crazy shit... and you want to see
how they get out of it!a) Maybe we indeed agree to play it onscreen.
Am I right here (meaning should I make the opposition bigger/meaner/better equipped and/or prepared?
Actually, your "goal" here is this: Make the PCs' lives not-boring while keeping it "real".
Remember, you only get a *single* move before the players get to respond... some MC moves can be pretty expansive in what they allow, but you are limited in what you can actually do to the PCs.
You couldn't say, "Okay, you're embattled now, there's tonnes of bikers surrounding you in many directions, the watertanker has been blown up, and you're shot for three harm." That's "
encircle someone", "
take away their stuff", and "
inflict harm" all in one MC "move"... which isn't kosher. You get to do one of those things, then the players get to do stuff.
Now, your moves are going to snowball once the players start acting and reacting, so don't worry about hitting them with a strong move from the get-go. Allow your threats and agendas to shape the snowball as play progresses. Remember, you're always misdirecting and never speaking a move's name, the action and events should flow from the fiction even though you, as MC, are using specific moves behind the scenes.
For me, here's one of the myriad ways I'd start this situation:
MC: You're on the road with the water tanker and you're about halfway to Nuberry... you can smell a lot of diesel fumes in the hot air, like a lot of vehicles were here recently... what do you?" (
Announce future badness.)
Operator: Oh shit, I get out my binocs and scan the horizon, I want to read the situation! (Gets an 8) Uh... what's my enemy's true position?
MC: Looks like there's three packs of bikers, here, here, and here (drawing a quick map of the road and ambush), this one also seems to have a truck with barrels and shit on the back. What do you do now? (Notice, this is me making a Warlord threat move:
Encircle someone, by placing the biker packs all over the place.)
Battlebabe: I'm swirling off my cloak like this (swirls a piece of paper) and... got a 9 on my Dangerous and Sexy... that's 1-hold... can I make eye contact with anyone?
MC: Not yet, but it seems you got their attention as the largest pack of gangers comes barrelling (
no pun intended, waterboy) down the road, directly at you, weapons out... probably almost two dozen screaming Road Knights! What do you do? (Warlord threat move:
Attack someone suddenly, directly, and very hard.)
Operator: Okay, I'm going to rev the...
Gunlugger: Is it okay if I go instead, you can help me... hit the gas and head right for them, I'm swinging Betsy out and letting 'em have it, full auto... Seize by Force muthafukkas, this road is mine! DAMNIT! Snake-eyes... I got a 6... WAIT, it's a 7 with the help! Suffer little harm and dismay my enemies... is that cool?
MC: You gun a bunch of them down, flatten some with the car and scatter the survivors... there's still two other groups, but you've eliminated the biggest one as a threat... take your Harm, and let's go!
The players do well with their Harm rolls (don't count on this, much fun can come of it in these situations! *laugh*).Players: (Foolishly ask) So, what happens now?
MC: Well, I'm glad you asked! One of the guys with the truck group aims this tube-like weapon at the water truck, *foomp*, it hits the windshield and blows away Pico (a poor NPC), the truck is now out of control! (
Put someone in a spot.)
Operator: Oh man... if I get alongside, can the Gunlugger leap into the cab to take control?
MC: Sure, but it's acting under fire to get in there...
Gunlugger: How much am I getting paid for this?
And so on...So, a fantastic battle and chase and action stem from that initial failed roll... cool isn't it?
I'll address the "play offscreen" option in my next post.