(This didn't seem to work the first time I posted it, and the link was broken, so I'm trying again)
It's October! My favorite time of the year... In honor of this month, Halloween, and my love of DW I wanted to contribute something along the lines of Mease19's wonderful Dungeon Starters. I also really love Castlevania. I hope to turn out enough of these to represent a good portion of The Castle as the month goes by. I've got lots of notes written up. All I need is time (and focus).
Check it out:
The Dying GardenOf course if you really want that Castlevania flavor you'll need these:
Die Monster!
When you destroy one of the children of the night roll + CHA:
On a 10+ Pick 2
On a 7-9 pick 1
o The Monster is destroyed and does not rise again at the least convenient time. No destruction ritual is necessary.
o Those suffering under the monster’s curse are freed/laid to rest.
o The Monster drops 1d6 hearts.
Sub-weapons
Daggers
Close, Damage 1D4, Piercing 1, Silver
When you fling your holy silver daggers at your enemies roll +hearts spent (max 3).
On a 10+ Pick 2
On a 7-9 pick 1
o Gain +1 forward on your next Die Monster! Roll
o Your attack gains the Far tag
o You may target X enemies where X is the number of hearts spent
o Your attack gains X piercing where X is the number of hearts spent
Holy Water
Close, Damage 1D6,
When you throw a vial of holy water at your foes roll +hearts spent (max 3).
On a 10+ Pick 2
On a 7-9 pick 1
o Gain +1 forward on your next Die Monster! Roll
o Your attack gains the Messy tag
o Targets are wreathed in flame and can do nothing but try to put it out.
o The fires last for a good while
I can't seem to come up with any other good sub-weapons rules though...