I'm looking at running a re-skinned version of AW in a low-fantasy medieval setting (Harn, for those who might be curious). Not really a full hack, just a difference in setting and a few cosmetic changes. Pretty much all of the playbooks convert straight across as-is or with very little modification with the notable exception of the Driver.
But one of the things that's present in the area where the game is to be set are viking raiders, and it occurred to me that if I was looking for a character that was mobile, someone with a ship could be cool. But just having a ship can be pretty limiting, so I wanted to add more to it. A gang of raiders seems kind of cool, but I wanted to be careful not to tread too heavily on the Chopper's toes. The trick is to work things out such that the Viking has its own niche, but isn't completely useless if the story isn't taking place at sea. This is my attempt to balance that idea. So I give you:
THE VIKING
STATS
Choose one set:
• Cool=0 Hard-1 Hot+1 Sharp+2 Weird=0
• Cool+1 Hard=0 Hot=0 Sharp+2 Weird-1
• Cool=0 Hard+1 Hot-1 Sharp+2 Weird=0
• Cool+1 Hard-2 Hot=0 Sharp+2 Weird+1
MOVES
You get all the basic moves, as well as a no shit sailor and raid leader.
* A no shit sailor: when at the helm...
...if you do something under fire, add your ship’s power to your roll.
...if you try to seize something by force, add your ship’s power to your roll.
...if you go aggro, add your ship’s power to your roll.
...if you try to seduce or manipulate someone, add your ship’s looks to your roll.
...if you help or interfere with someone, add your ship’s power to your roll.
...if someone interferes with you, add your ship’s weakness to their roll.
* Raid leader: when you try to impose your will on your crew, roll+hard. If you are at the helm, add your ship's power as well. On a 10+, all 3.
On a 7–9, choose 1:
• they do what you want
• they don’t fight back over it
• you don’t have to make an example of one of them
On a miss, someone in your gang makes a dedicated bid to replace you for raid leader.
O Good in the clinch: when you do something under fire, roll+sharp instead of roll+cool.
O Weather eye: when you open your brain to the world’s psychic maelstrom, roll+sharp
instead of roll+weird.
O Daredevil: if you go straight into danger without hedging your bets, you get +1armor.
If you happen to be leading a gang or convoy, it gets +1armor too.
CRAP
Your crew is a lightly-armed mob of 10-15 blood-thirsty raiders who know their way around both a hawser and an axe (2-Harm gang small unruly savage 1-armor).
Your ship is a modest long-boat capable of carrying a small gang in addition to its crew.
Choose one of these profiles:
• power+2 looks+1 1-armor weakness+1
• power+2 looks+2 0-armor weakness+1
• power+1 looks+2 1-armor weakness+1
• power+2 looks+1 2-armor weakness+2
Pick one per power:
• Your crew is heavily armed (+1harm)
• Your crew is heavily armored (+1armor)
• Your crew is numerous (counts as a medium gang)
• Your ship is capacious (can hold either a medium gang or a small mounted gang in addition to its crew)
• Your ship is armored (gives +1 armor to people fighting from it)
• Your ship has braziers and fire arrows (gives +1harm reload to people fighting from it)
• Your ship is easy to handle (can be crewed effectively by just a few people)
• Your ship is fast
• Your ship is rugged
• Your ship is easy to repair
• Your ship has a shallow-draft
Pick one per weakness:
• Your crew is prone to drunkenness (vulnerable: desertion)
• Your crew is a pack of scurvy dogs (vulnerable: disease)
• Your crew has made bitter enemies (vulnerable: reprisals)
• Your crew owes a significant debt to someone powerful (vulnerable: obligation)
• Your ship is hard to handle (needs at least 10 people to crew effectively)
• Your ship is cramped (fits only the crew)
• Your ship is slow
• Your ship is fragile
• Your ship is finicky
• Your ship is unreliable
VIKING SPECIAL
If you and another character have sex, they immediately mark +1 Hx with you. In addition, they may also choose whether to give you -1 or +1 to your Hx with them.
In addition, roll+hard. On a 10+, it’s cool, the conquest is yours and your crew is impressed - take +1 forward with them. On a 7–9, there's a little grumbling but it doesn't amount to more than talk. On a miss, they're pissed at you for not sharing - you can either take -1 forward with them or impose your will.
IMPROVEMENT
__ get +1hard (max hard+2)
__ get +1hot (max hot+2)
__ get +1weird (max weird+2)
__ get a new viking move
__ get a new viking move
__ choose a new option for your crew or ship
__ get 2 gigs (detail) and moonlighting
__ get a move from another playbook
__ get a move from another playbook
__ get +1 to any stat (max stat+3)
__ retire your character (to safety)
__ create a second character to play
__ change your character to a new type
__ choose 3 basic moves and advance them.
__ advance the other 4 basic moves.
Analysis: The Viking has both a gang and a vehicle, but needs to split his choices between them. As such, his gang won't ever be as good as the Chopper's. Additionally, (and perhaps somewhat subtlely), I chose to make the Viking's gang unruly in addition to simply savage, and discipline is not one of the crew improvement options. This strikes me as characterful, largely because what we're talking about here isn't an organized mounted warband (like the Chopper's gang) but rather a group of men banded together for the sole purpose of raiding to get rich. They're going to have different ideas about how best to accomplish that.
Furthermore, most of the stat pack options don't help the Viking out with Hard rolls. This makes imposing your will on the gang dicey when you're not at the helm. So in shipboard actions, imposing your will should be OK. But once the boat is beached and your men are running around causing havok? Not so much.
I am hoping I've struck a decent balance here, but I'm interested to get other peoples' feedback on it. What have I gotten right and what have I missed? I'm especially interested in opinions on the Viking Special move, because I'm curious as to whether having a sex move affect the character's other crap will work well.