Oh well. So then, I can't really take an improvement to my Hot, since I'm already at +2, and the max is +2.
Not that I'm complaining, really. It's interesting to consider that a character who started out as something else and became a Hard Holder won't be able to progress to be a hard Hard Holder (+3 Hard), unless he was a Chopper or Gunlugger. And he won't be able to improve his strongest stat unless he did that before he became a Hard Holder, or there's another move in another playbook that boosts his strongest stat to +3. (Example, say a Brainer became the Hard Holder--yikes. She could take, if she didn't as a Brainer, Preternatural at will Brain Attunement from the Brainer playbook.)
Now looking at Rose again, he's got +1 Cool and +1 Weird. I can increase both those to +2, so his Cool, Weird, and Hot, his original stronger attributes continue to be stronger than his Hard, even when he changes jobs, but he'll never be the hardest Hard Holder, just a well rounded Hard Holder. (Which kinda reminds me of Blowback.)
Is there a why to that, or is it just how it is?