AGENDA
Make the players' characters' lives not boring.
Make the eschaton seem real.
Play to find out how the world ends.
ALWAYS SAY (as per AW)
THE PRINCIPLES
New:
Always tempt the characters to play for the Other side.
Make the human monstrous; make the monstrous truly abject and alien.
Talk about the world and its ending.
Play up the uncanny and the desperate.
Give the Nodes a life and agenda of their own.
Immanentize the eschaton.
Awesome:
Address yourself to the characters, not the players.
Make your move, but misdirect.
Make your move, but never speak its name.
Ask provocative questions and build on the answers.
Be a fan of the players’ characters.
Sometimes, disclaim decision-making.
YOUR MOVES
New:
Add or remove a tag.
Activate a tag.
Have the Other intervene.
Awesome:
Separate them.
Put them together.
Announce off-screen badness.
Announce future badness.
Inflict harm (as established).
Trade harm for harm (as established).
Make them pay a price.
Tell them the possible consequences and ask.
Offer an opportunity, with or without a cost.
Turn their move back on them.
After every move: “what do you do?”
As always: ideas, comments, criticism, &c are always welcome. I'm just spit ballin'.