Ammunition

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Ammunition
« on: March 23, 2011, 03:42:16 PM »
How do you handle that?  It's not something you can buy on its own.  Would you take that out of "Adventuring Supplies"?  How about torches or rope or 10' poles?  Would you use it like a magic pocket full of items that stick around afterward (but offer no bonus)?

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sage

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Re: Ammunition
« Reply #1 on: March 23, 2011, 03:57:48 PM »
Ammunition is getting it's own entry, and will tie into a couple of moves.

The gear list as a whole will get expanded some, but yeah, I'd include those two in Adventuring Supplies.