Home
Help
Search
Login
Register
Death's Door
Barf Forth Apocalyptica
powered by the apocalypse
Dungeon World
Death's Door
« previous
next »
Print
Pages:
1
[
2
]
Death's Door
20 Replies
13539 Views
John Harper
473
Re: Death's Door
«
Reply #15 on:
March 03, 2011, 01:04:52 AM »
Bah, screw that. I'm not giving up a move to stay alive. My next character will be cooler, anyway.
On a 7-9, Death makes a bargain with you, in return for your life.
Now we're talking.
Logged
wightbred
192
Re: Death's Door
«
Reply #16 on:
March 03, 2011, 01:13:59 AM »
Definitely make the next character cooler is the best plan rather than making this one suck.
7-9 Death offers you a choice: bring your character back to life OR die and give your next character an extra move.
(Edit - typo)
Logged
sage
549
Re: Death's Door
«
Reply #17 on:
March 03, 2011, 01:43:14 AM »
As usual, John's nailed it.
Logged
nemomeme
92
Re: Death's Door
«
Reply #18 on:
March 03, 2011, 02:01:13 AM »
Design goals dictate. If this is more Apocalypse World hack than old skool homage then a light/no death penalty is absolutely the way to go. Certainly more interesting to *me*. Players playing Dungeon World as a Red Box or OD&D proxy along the lines of LotFP will want/expect a harsh penalty for going zero. Doubt most of your audience is there.
Even Nu School AW has a "cheat Death utterly by taking this debility thing" going on, but maybe that's a good choice for that design. "You wanna know why I walk like this little carver?" (Why I'm less Hard/Hot/Cool) "Pull up a gas can and get wisdom..."
Logged
sage
549
Re: Death's Door
«
Reply #19 on:
March 03, 2011, 02:04:13 AM »
I think the great part about making it just a bargain, open to GM creativity, is that it supports all those. The bargain could still be a move, or a stat penalty, or something non-mechanical (a soul, love, etc.).
Logged
philaros
26
Re: Death's Door
«
Reply #20 on:
March 03, 2011, 04:58:32 AM »
Speaking of that, I don't know whether you've come up with a Monster move to cover the "energy drain" ability that several undead have, but I want to advocate that you
not
follow the D&D standard that energy drain causes you to lose experience and levels. Although that can be rationalized, it still makes a lot more sense for energy drain to do something like reduce your physical ability scores than to remove your experience and levels (and consequently, for Dungeon World, your moves).
Logged
Print
Pages:
1
[
2
]
« previous
next »