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81
Apocalypse World / Seize by force in 2ed
« Last post by Lanic on September 19, 2020, 01:01:26 PM »
I'm currently reading through the second edition of Apocalypse World and I was very surprised by the changes made to Seize by force.

In the current edition, even if you miss, you still have one hold and with that you can take the option to take undeniable control of something. This makes me worried for two reasons.

First, taking control of something is typically the main intent of Seize by Force, so actually with this move you are guaranteed to reach your intent whenever you physically fight for something. This essentially defies the purpose of rolling dice and make things predictable.

Second, since harm in AW is quite predictable, Seize by Force seems to rob physical conflict of any drama. If I want to keep Demmer's gang out of our holding, I can simply name this as my intent and seeing that my armour allows me to withstand damage of their shotguns, I can essentially skip the fight, because I know that I will keep the holding secure and my roll will at most change the harm taken by one.

Am I wrong? Does it play out better in practice? At this point, I'm inclined to houserule this move so that we either:
- remove this one hold from a failed roll of Seize by force;
- not allow you to spend that hold to take control of the object;
- or upgrade one of the options from reducing harm by one to actually denying any harm at all.


Would things break? Do I miss something subtle? Could you explain the rationale behind the change to me?
82
Monster of the Week / A few custom playbooks
« Last post by CaiusRomanus on September 02, 2020, 06:33:42 PM »
Hey there, Keepers and monster hunters !
I started working a few month back on a french translation for the awesome additional playbooks I found online, and it inspired me to write a few unusual ones.
I'm not perfectly fluent in english, so there might be some typos or unclear sentences, despite my best efforts. I'm hoping you'll be kind enough to warn me, so I'll improve both the playbooks and my translation skill !

The Foreigner, an outer-space visitor living among us.
The Parasite, a monstrous being who stole a dead hunter's corpse.
The Stranded, a survivor of strange lands who just got back to civilization. coming soon
The Brat, a trained hunter in a child's body. coming soon

https://www.dropbox.com/sh/ji2a38g7vbo5h5f/AADFDakQONTcfnsPBCUjAODna?dl=0
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Monster of the Week / Re: New Custom Playbook. The Ordained
« Last post by CaiusRomanus on September 02, 2020, 12:55:41 PM »
Hey there !
I'm a little late, but just so you know, I've made a french translation of your playbook.
Not sure yet how and when I will share it with the french community, but I provided the link to this thread to give you credit for your work.
84
Monster of the Week / Re: New Mystery - Honey, I Shrunk The Hunters
« Last post by Alanegr on August 15, 2020, 02:07:27 AM »
I loved the idea! I was thinking on implement something like that and looking for something else i stumbled upon this. Thanks for sharing!
85
Monster of the Week / Re: New Playbook - The Traveler
« Last post by Mike Sands on August 10, 2020, 09:35:16 PM »
As a Keeper I am wary as it could be used to prevent a crime at the start of the mission, thus massively short circuiting your session.

I can't really see what you mean here. Yes, it allows the hunters to jump back in time to earlier in the monster's career, but you will still need to do everything to investigate and defeat it.

In fact, I quite like the idea of doing all the investigation in the "present" and then jumping back in time to solve the problem before it happens (and thus save more people!)
86
Monster of the Week / Re: New Playbook - The Traveler
« Last post by blakeryan on August 07, 2020, 10:13:09 PM »
I like it! there's a few ways you go spin this as a character.

As a Keeper I am wary as it could be used to prevent a crime at the start of the mission, thus massively short circuiting your session.

I think it would well with a themed limitation on the travel, like it has to be in increments of 88 years or you can only visit each place/time 5 times.
87
Monster of the Week / 1890 London-Cthulhu in MOTW
« Last post by blakeryan on August 07, 2020, 09:57:43 PM »
Gooday

Recently ran MOTW using 1890 London with sprinklings of Cthulhu Mythos for flavor. Worked pretty well!

Notes -
?   Start with 3 Luck.
?   No Professional or Spell Slinger playbooks.
?   Each character has Alternative magic type from More Weirdness/Tome of Mysteries (which includes Use magic if others are not suitable)

Victorian England : Sherlock Holmes/Van Helsing/Penny Dreadful = 1840-1900.
   1890 - Electric Lights in CBD, Gas Lamps elsewhere. No Cars yet. Carriages.
   Maxim guns, Derringer (2 shot). Phones - some households 1880 onwards.
   Newspaper - The London Times. Opium dens, Bowler hats.
   Scotland yard moved to new HQ in 1890.
   No mobile phones, No internet.
   Large docks, 200+ ships at a time.
   East end ? cheap houses, migrants, further east=docks.

Hermetic Order of the Golden Dawn active. (recruiters/librarians/diversions/villains for plots)
   Writers, Philosophers, Librarians, Masons, Occultists...
   Alchemy, Tarot, Geomancy, Astrology. Authors-Arthur Conan Doyle, W.B Yeats, Bram Stoker.
   2 Libraries, 3 Temples (Drinking Club/Temple/Gardens/Part of someone?s home)


One thing I discovered was with one Use magic or Cast out evil (Divine) roll you can banish cthulhu beasties, which is a big culture shock compared to regular CoC games and stories. However the banishing can be temporary, reversed or be treated as teleport so it's now in the park across from your house, whatever makes a good story (including some of the pcs being banished with it since it lashed out with its tentacles...)


1- https://www.youtube.com/watch?v=fkZ_YeOLzNk&t=139s
2- https://www.youtube.com/watch?v=8n2NyouaOdg&feature=youtu.be
3- https://www.youtube.com/watch?v=jzeGsZ1KEzg&t=7s

88
Monster of the Week / Dresden Files in MOTW
« Last post by blakeryan on August 07, 2020, 09:45:54 PM »
Gooday all

Used MOTW a few times in the Dresden Files universe.

It went pretty well, developed these rules to make it sync.


6- Misses for any kind of magical use effect electric/electronic things in the area.
- If you know their True Names and use magic = +1 to rolls.
- If you break through a Thresholds = -1 to all rolls in that area/scene.

Vampire Clans
- Don?t reveal to mortals, lycans/mages are fine.  - Obey Elders.  - Respect Domains.

-Black Court (Feed-Flesh, Avoid Sunlight, Smugglers, Malformed, Sewer lairs. Secretive)
  - Destroyer (motivation: to bring about the end of the world)
     - Use an unnatural power - Appear suddenly

-Red Court (Feed-Blood, Some Bikers, Anti-Authoritarian, Rock Music. Aggressive) Rivals with Wolf Born.
  - Queen (motivation: to possess and control)
     - Escape, no matter how well contained it is - Attack with great force and fury   

-White Court (Feed-Emotion, Corporates/Aristocrats, Mansions & Brothels) Hide in plain sight.
  - Tempter (motivation: to tempt people into evil deeds)
     - Use an unnatural power - Attack with stealth and calculation


Werewolf Tribes
? Don?t reveal to mortals, vampires/mages are fine. ? Don?t eat mortals.

-Hexen Wolves (Bouncers, Mercenaries, Body Guards-Pit fights. Into Norse Mythology)
  - Torturer (motivation: to hurt and terrify)
     - Give chase ? Destroy something

-Loup Garou (Lunar cycle, Berserk)
  - Beast (motivation: to run wild, destroying and killing)
     - Display its full might - Seize someone or something

-Wolfwere / Werewolf (Couriers, Reporters, Investigators) Rivals with Red Court.
  - Sorcerer (motivation: to usurp unnatural power)
     - Hint at its presence ? Attack with stealth and calculation


Denver 2000-Before the Red Court war.
1-https://www.youtube.com/watch?v=oatM_fw_ZHI
2-https://www.youtube.com/watch?v=ibDnOzI68Wk
3-https://www.youtube.com/watch?v=pN5aNqwqfmU

Denver 2010-During the Red Court war.
4-https://www.youtube.com/watch?v=ulPH4wzZTSk&list=PLjXxFOddyHeAG6wOB6rVMLlo2qIJ8Kyup&index=6&t=0s
5-https://www.youtube.com/watch?v=WC4d2efp-qU&feature=youtu.be
6-https://www.youtube.com/watch?v=ZZe67q6cXYQ
89
brainstorming & development / Re: Making a new game?
« Last post by pparnell83 on August 03, 2020, 03:26:50 PM »
This sounds awesome. I am on a similar journey and I'd be happy to hear the answers and also more about your game. How's it coming along?
90
Apocalypse World / Re: Couple questions about burned over
« Last post by lumpley on August 02, 2020, 10:15:05 AM »
You got it!

-Vincent
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