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Apocalypse World / Re: Fundamental scarcities/impulses underlying the Child-Thing
« Last post by Munin on July 13, 2020, 08:52:18 PM »IMO, the Child-Thing is very much a creature of the maelstrom. It's fundamental scarcity/impulse stems from its desire to understand the human condition. To blend in. To belong. But it is so alien that that understanding and belonging may be unattainable.
If you want to keep the Child-Thing connected to the other PCs, lean into the idea that "the maelstroms's wolves are hunting you" by making the maelstrom's wolves just really not good for anyone. In some sense, having the Child-Thing in your game is a perfect excuse to add as much of a supernatural element to the setting as you like.
If you want to keep the Child-Thing connected to the other PCs, lean into the idea that "the maelstroms's wolves are hunting you" by making the maelstrom's wolves just really not good for anyone. In some sense, having the Child-Thing in your game is a perfect excuse to add as much of a supernatural element to the setting as you like.