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Apocalypse World / Re: Rules clarification
« Last post by Munin on June 14, 2021, 04:10:58 PM »
To expand a little bit on the last response, the "rules" in Apocalypse World may feel quite a bit different from the rules in traditional RPGs because they concern themselves with different things. I find I almost never need to "bend the rules" in AW because they are sufficiently flexible that it's never really an issue.

The bulk of the MC's principles in AW are about coming up with interesting consequences to the PCs' actions, and in that regard the story is very much the most important bit. Just beware that you're not imposing "plot" on them, as one of your most important principles is "play to find out."
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Apocalypse World / Re: Rules clarification
« Last post by bonkydog on June 10, 2021, 02:44:58 AM »
Yes, in fact you are encouraged to change everything, creating new games.
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Apocalypse World / Rules clarification
« Last post by s4ff0 on May 31, 2021, 09:09:31 PM »
Dunno if this question was already replied or not (i use the search and didn't find it xd but maybe i m not good at it :P) ;

Would like to know if the system is strictly rules based or  story tellings is the priority; just to know;
And how you play it; In many games sometimes in the past as master i had skipped rules or bend to the benefit of the story / pleasure of the game ;
Would like to go a bit deeper on this aspect and if you play this one strictly following the rules or you bend them and in what situations;  I would like to know what  D. Baker s think about this aspect if possibile ;
My vision is that story (player s one) have priority over rules;  Just want to know if its just my pov and what thinks others and what is the official position of whom created the system :)

i would like to add some more info, in nearly all gdr games there is the base rule, "change stuff as you like" In this system stuff could be changed on the run for a better and funnier story?

thanks in advance for every contribution :)
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the nerve core / Re: New Here wanted to say hello
« Last post by bonkydog on May 10, 2021, 11:45:33 PM »
Hi! Welcome to here!
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Headspace / India's best Archaeological Geophysics services - Parsan
« Last post by bizparsan on April 05, 2021, 06:03:51 AM »
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brainstorming & development / Re: Surveys and Playtesting Questions
« Last post by Shostakofish on April 04, 2021, 02:02:01 AM »
I actually use Microsoft forms to gather feedback from my players when I DM, they allow for anonymous responses, essay answers, multiple choice (with fill in the blank options), or scaled answers.

If I were receiving playtesting responses, I would do a pattern of multiple choice questions followed by optional essay areas. That way if people were feeling a bit lazy you could still get some semblance of a response from the multiple choice with room followed for elaboration.

Topics that would I would consider useful for playtesting would be:

Engagement
Immersiveness
Coherence
Perceived genre
Presence of tension (or lack therof)
Organization
Grammar and spelling
Vocabulary choices

There are a lot more that I'm missing too, but those are off the top of my head.
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Monster of the Week / Re: A few custom playbooks
« Last post by mantaray on March 17, 2021, 08:58:15 AM »
These are so so rad! I'm trying to adapt the system to some sci-fi stuff and The Parasite was just what one of my players needed, thank you so much! Or should I say... merci? Either way these are very cool thanks again.
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Apocalypse World / Re: Chopper Move - Fucking Thieves
« Last post by G_Sier on March 08, 2021, 05:16:01 PM »
That clears it for me, thanks for the help Munin!
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Apocalypse World / Re: Chopper Move - Fucking Thieves
« Last post by Munin on March 08, 2021, 04:13:48 PM »
Yes, it's supposed to be kind of like "fingers in every pie" for stuff that it is reasonable that one of your gang members could have found/liberated/requisitioned/stolen/extorted. It's more limited in scope but also more immediate in its application - if you get a hit you have the thing right now, you don't have to wait for it to show up.
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Apocalypse World / Chopper Move - Fucking Thieves
« Last post by G_Sier on March 07, 2021, 07:05:28 PM »
Hey everyone!

I'm trying to understand how the Fucking Thieves move of the Chopper work and when is it supposed to be used.

Is it supposed to be a kind of "Fingers in Every Pie but only for objects that fit on saddlebags" move? If yes, ignore the rest!

 If no, is it more of a "'Hey boss, I can't find my handgun, I bet that new guy Stinky stole it.' -> Chopper uses Fucking Thieves to find out who stole the handgun from his gang member."?

 If that's the case, is the idea of the move something like "Whenever you use this move, you always discover who the thief is. It depends on the roll, however, whether the thief still has said item, or it has something close (maybe the item is damaged), or doesn't have it anymore."?

If this is it, it doesn't really help the chopper getting some valuable stuff, it's more of an answer to a potential "Your gang member was robbed by another gang member!" scene, which I find a bit too situational, hence my confusion in how to use it.

Thanks for any help!
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