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other lumpley games / Re: STTW and Enforcing Play
« on: October 26, 2010, 08:51:57 AM »
I think you're pretty much on target. Except maybe one thing.
I don't think the way you "tried to play D&D" is Nar at all. Narrativism is "Story Now". The mandates of two explicitly Story Now games (Dogs in the Vineyard and Apocalypse World) are "play to find out what happens" and "don't plan ahead". What your GM was doing was "story before", but he failed to tell you and then tried to railroad you into this story of his. He wasn't playing to find out what would happen and he was planning ahead. That's definitely not Story Now.
I think that is Right to Dream play, except the GM was playing his Dream ("There is a cool prophecy and there is an epic story involving this prophecy.") without communicating it to you, and you were playing your Dream ("My character would follow his master's trail."). I find it is very symptomatic of a lot of "early" RPG play, especially in D&D and Storyteller and with younger/beginner groups.
Where you two did connect, were probably the encounters, trials and fights along the way, because right then, you could forget the other bullshit and just have a fight, trying to beat each other (Step on Up), which is what D&D is built for (more or less).
I don't think the way you "tried to play D&D" is Nar at all. Narrativism is "Story Now". The mandates of two explicitly Story Now games (Dogs in the Vineyard and Apocalypse World) are "play to find out what happens" and "don't plan ahead". What your GM was doing was "story before", but he failed to tell you and then tried to railroad you into this story of his. He wasn't playing to find out what would happen and he was planning ahead. That's definitely not Story Now.
I think that is Right to Dream play, except the GM was playing his Dream ("There is a cool prophecy and there is an epic story involving this prophecy.") without communicating it to you, and you were playing your Dream ("My character would follow his master's trail."). I find it is very symptomatic of a lot of "early" RPG play, especially in D&D and Storyteller and with younger/beginner groups.
Where you two did connect, were probably the encounters, trials and fights along the way, because right then, you could forget the other bullshit and just have a fight, trying to beat each other (Step on Up), which is what D&D is built for (more or less).