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blood & guts / Re: The Adaptability of AW
« on: June 17, 2010, 03:56:14 AM »
I think you're absolutely right. Character kits, apocalyptica, scarcity, that's all just Vx's bloody fingerprints. Moves, principles and agenda are the only thing about the game that's solid. And goddamn it's so solid it's a golden sphere encrusted with diamonds, with a core of adamantium. Everything else is leaves in the wind. Ok, you also have Fronts but Fronts are a way to organize threats and threats are just a category of moves, when you get down to it.
Moves are hackable by themselves, out of the book. Pick a piece of fiction you're interested in, make a move around it. Principles are just a list. Change the list, change the game. The agenda should probably stay as it is, because man I'm not sure anyone wants to tinker with that. Those are your tools, what you're going to do with them?
The very fact that so many people are working on so many hacks and adaptations even before the official release speaks for itself. I have never seen anything like this happen with any other game.
Moves are hackable by themselves, out of the book. Pick a piece of fiction you're interested in, make a move around it. Principles are just a list. Change the list, change the game. The agenda should probably stay as it is, because man I'm not sure anyone wants to tinker with that. Those are your tools, what you're going to do with them?
The very fact that so many people are working on so many hacks and adaptations even before the official release speaks for itself. I have never seen anything like this happen with any other game.