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Dungeon World / Re: Removing the Cleric
« on: September 30, 2012, 06:20:10 PM »There is this blog post.Quote... clerics are just church-sanctioned sorcerers...
I also like the idea of "colors of magic" so clerics are not communing with gods, but rather they are white sorcerers. Rhetorical: didn't Dragonlance and Final Fantasy do that?
Well, if I were to go down that route, I'd probably still remove the Cleric playbook. I would then divide the spell list into "High" magic and "Dark" magic, then give the Human wizard one spell from the Dark list (like they currently get "from any spell list"), and the Elf wizard a similar set-up with High magic.