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Messages - Jeff Russell

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316
brainstorming & development / Re: Vanguard: Space Adventure!
« on: June 13, 2010, 01:55:36 AM »
This sounds really cool! Do you foresee the ship being the community, or the player characters hopping in ships and flying around to protect the community from outside threats?

As neat as the dice mechanics are in STWT, my favorite part is definitely the community and character creation, so I'm really interested to see what you get when you add that to AW and to space.

317
I had a question that seemed related enough to this to put in this thread:

To what degree is it important to keep the number of stats and/or basic moves the same? The two main effects I can envision from sticking to the same number of stats and basic moves are a) focus on the game's tropes and themes, and b) being a de facto limit to the number of things you can try on one person in a scene (even though the fiction will have more to do with that)

Would a game break if you had, say, 2 or 3 more stats? Or would that just be a hell of a lot more moves to remember?

318
Knife & Candle / Re: When you practice phrenology, roll+hard
« on: June 11, 2010, 03:36:22 PM »
Can I just express my near-infinite joy in a game that not only incorporates "phrenology" into a mechanic, but uses it to mean beating people in the head with small hammers?

319
The Dragon Killer / Re: Where is the Dragon Killer?
« on: June 09, 2010, 03:49:01 PM »
I was so happy when I heard in that interview that you're reviving Dragon Killer via an AW hack.

320
brainstorming & development / Re: Two Hacks I'm Excited About
« on: June 09, 2010, 09:43:18 AM »
Oh! I forgot to mention yours, Gregor. I am also excited about it, because Vikings are sweet.

321
blood & guts / Re: Designed to be Hackable?
« on: June 09, 2010, 09:39:57 AM »
That's totally sweet. I've been getting the impression that it's an imminently hackable game, and even with the bits and pieces I've cobbled together (the play books, reading some of the available hacks, your blog, et cetera) I'm already bursting with ideas for games that seem like they'd fit the rules and approach. But like I said, I want to play "the real deal" first, a) because it sounds awesome, and b) so that I know what I'm tinkering with.

322
blood & guts / Designed to be Hackable?
« on: June 09, 2010, 07:22:21 AM »
Howdy Vincent,

I wasn't sure whether this should go under "Apocalypse World" or hacks, but I had a quick question.

Given both the existence of this forum and the already proliferating hacks available, did you do anything in your design process to make the rules especially "hackable"? Or did you just look at one day and go "I guess you could play other games with the same basic rules"?

This might be addressed in the development blog, if so, I apologize, I'll be checking that out as soon as I have some more time.

Best,
Jeff Russell

323
brainstorming & development / Two Hacks I'm Excited About
« on: June 09, 2010, 07:19:33 AM »
Unfortunately, I didn't discover the sweet AW sauce until after the playtesting was closed, and I haven't seen the full rules yet. But what I have seen is tantalizing, and these two hacks have done a lot to get me excited about the game. I've got a few ideas of my own, but I want to wait until I've, you know, read and played the real thing a bit first.

Anyway, both of these have been getting some lovin' over at Story Games:

Dead Weight
Apocalypse D&D

Best,

Jeff Russell

P.S. Is there a preferred format for topic subjects? Or should this have been a reply to specific hack forums?

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