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Messages - Matt Wilson

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16
Monsterhearts / Re: Equipment & Harm
« on: September 21, 2010, 05:00:19 PM »
Hey McDalanalda, I am just now catching up on your game ideas, and I like these here thoughts. Good match-up to the thematical thingamajigs.


17
Apocalypse World / Re: AP: The Factory
« on: September 16, 2010, 01:27:28 PM »
So, last night, important lesson learned: attacking a hardhold is suicide unless you really have an ace up your sleeve. And "we have more guys" is not that ace.

Uncle's plan was to send out his hyenas as a diversion, getting Hammer to send her forces after the hyenas. But here's the thing. Hammer doesn't want slaughter. She wants the hardhold. So one of her gang says, "Uncle's whole force is out on the water in crappy rowboats," so she says "OMG attack the Factory!"  And they roar across in their powerboats.

Except Uncle still had Fifi's special pack of dingoes (15 of them, via the get a gang and pack alpha) move, and the Factory has +2 to defense because of the heavy fortifications. Combine that with Uncle's leadership and you have sad, sad slaughter. None of the dingoes was even so much as scuffed.

Meanwhile, Brick, Fifi and Kobe infiltrate Hammer's fortress and get into a pretty intense firefight. At the close of the episode, they've pretty much managed to secure the place (Hammer has escaped with 1-2 people on a boat), but they're each at 9:00.

It was kind of a brief session, but here's what's still unresolved: there's some crazy clouds forming over Mimi's people, to the south, and people are starting to have bad dreams about being consumed in some horrible firestorm. The filtration system has been shot up, and who knows if it's working properly? Pierre is somewhere in Hammer's fortress, probably prepared to run for his life, but he has the chemicals Norvell needs to create the medicine that makes their food edible.

18
Apocalypse World / Re: AP:Limits
« on: September 14, 2010, 08:57:47 AM »
I loved watching Batty go all terminator and just basically walk over to get his assault rifle. I think the phrase "so many knives" came out at one point.

Buzz started shooting at Big Stan because he read her and asked if he came out and gave himself up, would they leave Bausch alone, and she said of course, and goddamn she was lying! Poor Bausch.

I was thinking about this game and taking harm and how it's like with IAWA you sometimes hope that harm is all you get when the MC makes a hard move. Fuck! No! Not dragged away to Moses. Just give me the 4-harm and leave me for dead!

19
Apocalypse World / Re: MCs: what do you want to do better?
« on: September 09, 2010, 10:00:53 AM »
Last night's game I ran into some pacing issues, mostly I think because I didn't have moves that I could put right in their faces. When things start to feel slow I can sometimes start to death spiral it. Like, crap, what can I toss into the stew pot? Umm? Shit... and then I sit there slackjawed... and it's the best game ever.

20
Apocalypse World / Re: AP: The Factory
« on: September 09, 2010, 09:03:57 AM »
I hit a couple pacing issues last night, not quite framing as well as I ought to have, not getting moves in their faces at times. It was all right, but it dragged a little.

After the big episode at the hospital, Uncle, Fifi and Kobe talk about what needs to be done. Kobe talks to his converted spy about what Hammer intends: guerrilla warfare, since she can't take them on evenly in a fight. So she wants to hit the fishing fleets, sabotage the power, that sort of thing.

Uncle gets word that Norvell is looking for her, and Uncle finds out that Norvell is pissed, because the assistant (Pierre) that he asked Uncle to find a week ago is still missing, and Norvell is out of the chemicals he needs: to make the medicine and all that important stuff. So that's not good. Exit, the converted spy, says he's seen Pierre with Hammer.

Uncle decides to send Kobe and Fifi on an extraction mission, out across the water, to recover Pierre. At the right moment, Uncle will send the hyenas out in an apparent invasion. This diversion, they hope, might give Fifi a chance to hit Hammer with her sniper rifle, thereby breaking up the warband and scattering her followers.

Kobe asks Uncle to look after Fauna, because she doesn't feel safe out in the tent city, so Uncle brings her up into her tower, and bribes her into having sex, offering her valuable medical supplies for her hospital that she can't say no to...

After eluding a couple patrol boats, Fifi and Kobe get settled in a ruined building across from Hammer's fortress. Brick's player shows up right about now and says she's been following the two of them in her speedboat, and in order to avoid a patrol she loses sight of them, ends up on the far side of the fortress from them.

Right about now, Uncle hears shots ring out, and in the darkness and rain she can make out the muzzle flashes of a battle down by the power plant. She rushes down and orders her gang to take action. They pursue the saboteurs into the night but lose sight of them... because the saboteurs have actually doubled back, and there they come, seven or eight of them, charging into the factory, right at Uncle.

Uncle finds cover amid the pipes of the water filtration system, but as she's sneaking around to take one of them out, he sees poor Win, frozen in fear as the marauders charge toward her. So she fires blindly at them, shooting the pipes to get them to track back, and it works. And then she's on one of them fighting hand to hand, twists his wrist back, almost breaking it, pulling her shotgun up and blowing a hole through the poor thing's torso.

Fauna has fled Uncle's tower in the meantime, to who knows where.

Dawn comes, and Uncle is about to sound the attack...

TO BE CONTINUED

21
Apocalypse World / Re: Outside the City: Crafting Fronts.
« on: September 08, 2010, 07:59:16 AM »
led by a sentient radiation


Sweet


22
Apocalypse World / Re: Another Go Aggro vs. Seize by Force question
« on: September 08, 2010, 07:53:54 AM »
Judd, my interpretation in that case, when what you want them to do (die/bleed) is the same as what you want from them (life/pain), is like so:

If they're not immediately ready to fight back, if there's any way you can catch them off guard, then it's going aggro. It's harder to hurt them in this case, since on a 7-9 they can probably dodge out of the way. Or maybe they suck it up and spit a tooth at you, MC's call. This move is good for "I pop out of cover and ..." kind of moves.

If they're all just you try and throw a punch at me, fucker, then it's seizing by force. You're like, "that's it, I raise my fists and charge at him." It's easier to do harm for certain, but even if it's just a fist fight, more likely that you'll get hurt yourself.

It's a good opportunity to reinforce the "damnit, describe shit for me" thing, where if they want it to be going aggro, they need to dish out the fiction so you all can go, yeah, that's totally what it is.


23
Apocalypse World / Re: AP:Longneck
« on: September 07, 2010, 11:36:40 AM »
I felt like there were too many happy endings

Man, I dunno. I think we earned it. I didn't think Proust's life was in much danger, as PCs are pretty tough, but I worried that Amalia would die, and I think Iris worried about Norvell.

That's my takeaway for the wednesday game. Don't aim directly at the characters. Aim next to them.


24
Apocalypse World / Re: AP:Longneck
« on: September 07, 2010, 11:05:08 AM »
Last night: TEH FINALE!!1

Sorrow's player wasn't able to make it until very late, so poor Proust (poor, poor Proust, oh woe) is basically in among the crazy slavers all by his lonesome. So he manages to convince Criner to ride out to Long Neck and demand tribute, with his whole gang.

By the way, I  wish AW had a "they believe the lie" move. We were talking about this in play. There's no way to convince an NPC or another player.  I mean, you can read a person and find out if they're lying, but there's nothing that sweetens the deal for believing what they say. Maybe nobody in AW trusts anyone by default, but how do I play a smooth talker without having to be one?

Anyway, so Proust ALSO convinces Criner that the slaves he got from Long Neck would probably gladly fight by his side if it gave them the chance to exact revenge. So his gang is bolstered by a good 40 people, all like fuck yeah let's kill those fuckers.

Back in Long Neck, Fleece has captured Baa, who knows way too much about Ozair and Iris' plans. Fleece tells Iris to scan his brain and find out the truth. Iris sees all the hate in Baa's soul, how he wants Proust to suffer, like, a lot. So she uses that info to spin a lie (another lie to sell) about how Baa is just trying to take revenge and mess everything up in Long Neck.

Iris goes and buys a fancy thing and gives it to Norvell in the hope that it will convince Norvell to take her back. And it does. No matter what the MC thinks.

So here's this big motorcade of death, rolling up on Long Neck, and Criner says to Proust, go and be my herald. So Proust rides up on his motorcycle, with Amalia riding behind him (if you picture that as looking totally hot, you're picturing it right). Just as he pulls up and takes in the situation, some jackass former follower of Sorrow gets antsy and starts shooting, and OMG it all just goes to shit. Proust tries to make a break for it, all "RRRRRRRR" on the motorcycle, but Amalia takes a hit and falls off, so he has to turn around and go back for her. And there he is, in the middle of a fucking battle, crouched behind some old industrial A/C unit.

Iris is up in one of the towers with Norvell and Fleece, and she unleashes some fuckery on those who would try to storm the tower. Let's just say when you try to climb up the ladder, you put yourself and your fingers and eyes in a very scalpely position.

Proust sees that Amalia is fucking dying! Dying! So he can't just sit out the battle. He grabs her, throws her over his shoulder and charges toward the wall, toward the only medic he knows, inside Long Neck. He gets shot up a bit but manages to get through a weak point during the fighting, where Joe's Girl finds him, and just as Ozair shows up and does his neat Angel-style healing.

Ozair tells Proust that both leaders need to die or this is all for nothing, so Proust heads back toward the battle. Criner is at the foot of the tower where Fleece is entrenched, and Ozair fires a couple pot shots at Criner so Proust can sneak around and flank.

Sorrow's player shows up at just the right time and makes his move, frenzying his loyal followers to deliver Fleece unto him! Proust jumps out of cover and tries to blast Criner, but Criner ducks inside a tent.

Ozair fires up the robot and tries to go after Criner, but Isle, Criner's #2, jumps onto the robot and is all hacking at Ozair with a big knife. Proust says fuck it and charges into the tent, guns a blazing. Criner jumps him and they struggle, but Proust manages to shoot Criner dead.

At this point, with both hardholders dead, Proust marks experience and chooses his sixth move: a new playbook. He becomes the new hardholder of Criner's old place with Amalia as his queen, or something like that.

When Fleece, Norvell and Iris are captured, Iris says "fuck this shit" and fights her way out with Norvell. They end up roaming the wasteland happily ever after.

Ozair leaves Long Neck in the hands of Sorrow and joins Proust at his new hardhold to help make it a functional, non-slavey kind of place.

THE END!

25
Apocalypse World / Re: AP: The Factory
« on: September 01, 2010, 11:28:34 PM »
Here's something I'm enjoying: the game really starts to prep itself after the first couple sessions. I spend about ten minutes looking at the stuff going on in my notes, thinking about who cares about things going on, idly considering future fronts, and that's about it.

Tonight we played a short game because John wanted to introduce us to Castle Ravenloft, which was fun.

So we agreed to have some time pass, and everyone who was hurt got to heal some harm. Uncle got all his wealth just fine, and Kobe got a 9 on his juggling move. I asked which gig he wanted catastrophe on, and he said the infiltration one. He says, "For that, I would have asked the merchant (Tao) who I persuaded to switch sides to gather more information for me." Perfect, methinks.

Brick's girlfriend, who is also part of Kobe's crew, is still wiggy about that whole temple business, so Brick is in the marketplace looking for someone who has a way with the psychic maelstrom. Wouldn't you know it but Ik the traveling merchant knows of this chick named Iris, but she recently headed south to where Mimi's people live. Brick presses Ik for info, suggesting that he'd be a good customer, and Ik shares confidentially that Iris looked like she might be caught up in that weird cult stuff, and he's worried that the cult has spies everywhere.

Kobe's in the tent city waiting to hear what Brick finds out, and all of a sudden there's people staring and pointing toward the hospital, where Fauna, Kobe's ladyfriend (and obligation gig) works. He runs over to find a weird oily black smoky fire in an oil drum, and next to it there's Tao, the merchant, all dead and crucified. And there's three guys with guns, looks like Hammer's people, waiting for Kobe. And one of them has Fauna, and she's worse for wear, you know?

Kobe tries to keep cool, but eventually he persuades this thug (Dremmer) to trade Fauna for him. He drops his gun and walks over.

This is when Brick, seeing the smoke himself, shows up in the ambulance. He tries to roar over and cause a distraction, but he almost ends up running over some innocent bystander and has to slam on the brakes. Dude on the roof opens up on the ambulance with a rifle, and a guy with a pistol comes around on the side. Brick loses his cool and can't get the ambulance moving, and shots smash through the window, showering Brick in glass, and he's down on the floor.

Right then, Uncle and Fifi show up, and Fifi sees this dick shooting at the ambulance. The magnum roars, but she misses, and the guy on the roof responds to her immediate fucking armored tank threat. She takes a bullet in the shoulder, causing serious pain even through all that armor. Shaken, she loses track of the one near the ambulance.

Uncle says she's going to sneak around and get in the hospital through a side door. Thing about Uncle, she's not much for sneaking, so the guy with the pistol catches her off guard, slams her up against the wall, barrel dug into her neck. "Now ain't this a prize? How's about you drop that shotgun really quick?:

Kobe confronts his captor, says, look, you better run now and save yourself. Now's not the time to be fucking with me. Too bad for Kobe, that tactic works. Dremmer says, yeah, I guess I don't have time for this. So he stabs Kobe with the knife and ditches out the back while Kobe's on his knees doubled over. (I <3 the harm move)

Uncle, now, she's trying to convince this guy with the gun that he could switch sides, but she just doesn't have much bargaining power, right? Uncle's too big a prize. So Uncle says, "I'm tired of this bullshit, jerks around and wrestles the pistol out of this thug's hands. The action catches him off guard, because who the fuck would try it? The pistol goes off a second too late, searing uncle's face with powder burns and nicking her ear, getting shit in her eyes. But still she doesn't fucking flinch and gets this guy in a choke hold. He wets himself he's so scared.

Uncle says, "I think you're such a harmless, pathetic piece of shit, I'm even going to give you this gun back. What's your name? No, that's not your name. Your name is Dog now."

And that's about where we left off, with Uncle wanting to catch this bastard Dremmer, Fauna telling Kobe she doesn't feel safe.

Oh, and all this other problematic shit I didn't even get around to. I'll have to tell them about it next week.

Holy crap that was fun.

26
Apocalypse World / Re: In the Dark
« on: September 01, 2010, 12:18:28 PM »
I like the look of the windmills in Borderlands.

http://xbox360media.ign.com/xbox360/image/article/103/1030605/borderlands-20091001024009599_640w.jpg

They have that poorly maintained look. I can see a savvyhead pulling down a big wind turbine like that and reinstalling it right next to the hardhold, with sheets of metal welded on, etc.

27
Apocalypse World / Re: MCs: what do you want to do better?
« on: September 01, 2010, 12:08:36 PM »
I want to be harder with my hard moves so that Bret and Vincent will have some small shred of respect for me.

28
Apocalypse World / Re: New Playbook: The Feral Kid
« on: September 01, 2010, 12:07:57 PM »
I was just thinking about the feral kid!

What about a custom improvement track, where you have less stuff but improve faster (like only on four marks instead of five), but your sixth improvement has to be a new playbook?

The star wars RPG kid template had among starting gear: one small furry animal, alive or dead, your choice. That seems somehow appropriate here.

29
Apocalypse World / Re: AP:Longneck
« on: August 31, 2010, 11:00:50 AM »
Well, Bret keeps bringing the epic tension to the table. Last night was once again awesome.

So anyway, Proust and Sorrow have decided to follow Ozair's critically awful advice and head to Crine's hardhold, where they hope to free Sorrow's former followers. Proust has patched things up with Amalia and Jesus, and the four manage to sneak out past Fleece's increasing patrols.

Iris wants to try and patch things up with Norvell, but Norvell isn't having any of that bullshit: "normally when I fuck someone I don't get a 6-hour nosebleed afterward! Leave me alone! I'm cleaning my guns!"

Ozair encounters the mysterious "static man" again and convinces him -- after Proust and Sorrow have left, mind you -- he convinces the static man to go and invade the people at Crine's hardhold and leave Long Neck alone.

So when Proust and Sorrow arrive at the slavers' fortress, they're besieged by three people apparently possessed by more of the static men. Proust is relieved to find that they're afraid of his big-ass magnum, and he waves them back. Sorrow opens his brain to the maelstrom, and he can see dozens of these weird beings climbing the holding walls, inhabiting other bodies, etc.

Criner, it turns out, has heard of Proust. Because you know, Proust has a reputation and stuff. It also turns out that he's heard of Sorrow and thinks maybe he should just throw Sorrow off the roof of the tower. Sorrow tries to convince Criner that these invisible static men are invading his home, and says, well, if this is true, then maybe I won't kill you.

Iris goes to try and convince Fleece that Crine's hardhold is a threat and she should attack them, but Fleece isn't having any of that. What she does want is for Iris to find out about this robot that Ozair's been building. She wants it from him.

Ozair finishes the robot and announces to the crowd that it's for sale, to which Jackabacka says I beg your fucking pardon, this is mine. Fleece's expression is unreadable.

I probably forgot a few things.

 


30
Apocalypse World / In the Dark
« on: August 30, 2010, 09:01:16 AM »
Do your hardholds have electricity? What's it like when it gets dark? Or does it get dark? Is there always a weird glow in the sky? What kind of weird shit happens when the sun goes away?

I was thinking about that weather clip that Bret posted, and that got me thinking about what it was like before gaslight when night came around. It's easy for me to forget, considering where I live.

Any freaky night-related moves in your games? If you're still outside the hardhold walls when the sun goes down, roll+?

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