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Topics - Antisinecurist

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31
So, I made a thing tonight: https://docs0.google.com/document/d/1dvduuMvVdC_GCIkA3n0BvlOD1J3sHcz32j0JDRFmjtM/edit?authkey=CNuKpegH#

A lot of the fiction / setting is just in my head, not written down, but my friend asked for a game where he controls a team of people, so I threw this thing together. It's about a team of people, each uniquely skilled, working together for probably not-to-legal jobs. Spies, infiltrators, saboteurs, and so on.

It's set in the future. Not, like, distant future, like... 5-10 years, maybe? The world is pretty much like ours, except there's magic. Maybe it's always been there, alternate history style, or maybe it suddenly showed up at some point.

There's a manastorm that co-exists with our world, a swirling primal magical aura surrounding the whole planet. People can reach into it for insight, and there are spirits (called arcanites) living it it, too. There's thousands or millions of these, and they all give some sort of benefit (and, almost always, some kind of price). These range from, like, minor arcanites that'll clean your kitchen to spirits that can manifest as living tanks.

It's kinda rough right now. It's also meant for one player playing all the PCs, although I'm not sure how that'll work in actual play. I reckon each character could go to a different player, too. Anyhow, feel free to check it out (and leave feedback, if you'd like), I figure someone might be interested in it.

32
brainstorming & development / The Stormguard
« on: July 06, 2010, 02:58:32 PM »
I've got about a dozen hack ideas; I decided to post about this one first.

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The World Between The Storms is called such because of the endless, raw storms of elemental might that exists outside the Edge of the World.

The World is divided into a hundred kingdoms, all squabling and petty, but that's not, primarly, our concern. Our concern is the border of this world, the ring of magical and mundane defenses that keeps the Storm and it's children out.

And our chief concern are those men and women - orphans, outcasts, madmen and patriots - who exile themselves to the temple-strongholds on the edge of the world  and learn the ways of the Stormguard - warrior-sages who embrace the Storm in order to fight it.

33
brainstorming & development / Moves that affect / modify other moves
« on: July 01, 2010, 05:43:54 PM »
So, I think this is a nice, mostly-unexplored design/hack-space. There are a few like this in the core game and a few in hacks, but I'm interested in where they'll go from here.

I don't have much to say, yet, on the topic, but I do have a few examples.

Whenever you use a gun as part of another move (usually to Go Aggro or Seize With Force, but not always), take +1 to the roll. On a 7-9, the MC chooses one of the following. One a 6-, you choose 3.

- You bring heavy legal trouble down upon yourself, for possession or use of a firearm.
- You shoot someone, intentionally or accidentally, and they're hurt bad (+1 Harm).
- You lose your gun, either to another person or just plain lost.
- Your reputation is affected - for better or worse, people know you're packing.

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You can use magic to influence or improve almost any other move. When you do, roll +weird and do the following:
10+: Take a +2 to the move's roll.
7-9: Take a +1 to the move's roll.
6-: Take a -1 to the move's roll.

Regardless, add the following to the modified move's roll:
10+: You awe or impress one or more viewers with your magic.
7-9: Choose 2 from the following list. If you had a hit on the above roll, you may choose to forgo your bonus to avoid any penalties suffered.
6-: Choose 4 from the following list.

- Magical feedback harms you or a bystander at the MC's choice (1-harm).
- You're temporarily disoriented (s-harm).
- Your connection to the magical currents is distorted (-1 Weird until you next sleep).
- The magic will take an hour or more to perform successfully.
- The magic will require some material cost, rare or expensive, to perform successfully.

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When you wear the carcass or carry the head of some beast or monster, you terrify all those who see you. Take +1 to any rolls to Go Aggro, but -2 on rolls to Seduce or Manipulate.

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These are just examples (and the magic one's probably too clunky), but for some reason, moves and ideas like these really excite me, so I want to see what other people come up with, and what folks think.

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