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« on: July 20, 2011, 02:20:54 AM »
First one's THE HERMIT
The Hermit
What's left in the world when everything worthwhile has turned to dust? There's you, and them that did it.
CREATING A HERMIT
To create your hermit, choose look, stats, moves, gear, and Hx.
NAME
Don't choose a name. The other players will decide what they call you after you introduce yourself, by look alone.
LOOK
Man, woman, concealed, or withered.
Ragged wear, vintage wear, scrounge wear, or straight-up rags.
Scarred face, rugged face, frightened face, pockmarked face, innocent face, lean face, weathered face.
Rheumy eyes, milky eyes, wild eyes, distant eyes, kind eyes, starry eyes.
Wiry body, bent body, slender body, corpulent body, youthful body.
STATS
Like a brainer, but Weird -1.
BASIC MOVES
You get the basic moves just like anyone.
HERMIT MOVES
You get these:
Walks By Himself: You start with insight+0. When you stand alone, you get +1 insight. If you show yourself to another, by speech sight or sign, your insight goes to 0 and you get nothing for it. If you get insight+4, reset it to 0 and mark experience.
A Dark and Quiet Place: When you open your brain, roll+weird+insight.
And one of these:
Scrounge: When you need a thing, you know where you can probably find it. Roll+insight; on a 10+ all three. On a 7-9, choose 2:
- You get it or close enough, up to 1-barter.
- You get -1 insight (If you don't pick this, you get -2 insight.)
- You didn't have to leave something behind.
Speak Of: When you repeat someone's name over and over, and you don't stop to say any other thing, roll+insight. On a hit, they appear by the end of the next session; don't matter who or what or how, even if they're dead or lost or gone away across the sea. On a 10+ they don't know why. On a 7-9, MC chooses one:
- They came lookin' for you.
- They came lookin' for another PC and you sent them.
- They are followed.
GEAR
You get one, maybe two:
- A good stick
- A good seat
- A place what keeps the rain off your back
- A dog or whatever, it knows a coupla tricks
HX
When it's your turn, ask, who's the stupidest of you lot? Tell that person +2. Everybody else, tell them -1.
You don't know no one. Don't write down what they say, put down -1 with everybody.
SPECIAL
If you and another character have sex, everyone opens their brains. Not just you and them, the other PCs too. After that, permanently lower your insight by 1 - i.e. change its range to -1 to +2, reset at +3 - and so on if you do it again.
IMPROVEMENT
The usual kind - gear, another Hermit move, stat improvements but not Weird. Whatever.