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Topics - fnord3125

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31
So I recognize that this is one of those things that will vary from group to group, but I'm still curious: what's the weather like in your version of Apocalypse World?

It seems the stereotypical post-apocalyptic world is a blasted wasteland, turned into a rocky desert with an oppressive sun beating down throughout the day (or at least, somehow, that's what I've picked up... but I don't have a huge amount of exposure to the genre).  I'd like to go the other way when I play, with fields of mud and frequent violent thunderstorms.

32
Apocalypse World / What should I have (as MC) to play?
« on: July 06, 2010, 02:56:44 PM »
So I've been having just terrible luck getting a game of Poison'd off the ground.  I've been trying for about a month.  At this point, I'm ready to say "Screw it, let's play Apocalypse World instead!" (see, I feel like I want at least 4 players for Poison'd, I'm not worried about that for AW).

But I'm the kind of GM who likes to prepare or even over-prepare.  Since the official Front sheet and MC sheet (or book, or whatever it's going to be... I HAVE seen and MC thing of some kind mentioned, right?  I'm not imagining that, am I?) have yet to be released, I'm looking for some input:

What sorts of information should be on a Front sheet?
What kinds of references or whatnot would you put on an MC cheat sheet?

Any other really useful things to have on hand as a first time MC at the beginning of the game?

33
... Buddy from Six String Samurai?
Granted it's not at all a serious movie (and I haven't seen it in forever, either), but I was thinking about it just now, and trying to imagine how (or if) someone like him would fit into the game.  So to the extent that you could do someone like that, what playbook would be best?  Or would it call for a new one?  A musician seems best served by the Skinner playbook, but that wouldn't make for much of a fighter.

Any thoughts?

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