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Apocalypse World / Re: sell me on weird
« on: August 23, 2010, 11:57:26 AM »
Is this a chicken/egg thing? I mean, I tend to think those characters are at least in part socially dysfunctional because they are so heavily hooked in to the psychic maelstrom. It's hard to remember which fork is for the salad when you have a three hundred pound toad in a top hat and the face of your first lover sitting in the center of the table telling you in exquisite detail every lustful thought that passes through the minds of any of the guests.
To me, it's part of what makes the world not-this-one. it's one of the in-built unanswered questions of the setting, and Weird is how much it has to do with you in particular.
I would also point out that social dysfunction is not only a thing for the Weird-heavy characters. Sure, the Hardholder, Chopper, Operator and Skinner need to at least function societaly, but that doesn't mean they aren't dysfunctional as hell. And Battle Babes and Drivers don't strike me as "normal." Rob Bohl played a fantastic dysfunctional battle babe in our Gencon game.
Besides, the player doesn't get to ask the Maelstrom anything. it isn't an option for them to go looking for specific information, it's a chance for the MC to root around and find something fun. They probably are hoping for something in particular when they do open their mind, and I'm likely to give them something to help them, but I might just throw them another direction altogether.
Ah, here's what I didn't say directly: The higher someones weird is, the more I throw weird stuff at them. Just because you didn't voluntarily open you mind to the Maelstrom doesn't mean you can't hear it. Like hearing people in the hallway outside your door. The higher your score, the better your ears (or the thinner the door).
To me, it's part of what makes the world not-this-one. it's one of the in-built unanswered questions of the setting, and Weird is how much it has to do with you in particular.
I would also point out that social dysfunction is not only a thing for the Weird-heavy characters. Sure, the Hardholder, Chopper, Operator and Skinner need to at least function societaly, but that doesn't mean they aren't dysfunctional as hell. And Battle Babes and Drivers don't strike me as "normal." Rob Bohl played a fantastic dysfunctional battle babe in our Gencon game.
Besides, the player doesn't get to ask the Maelstrom anything. it isn't an option for them to go looking for specific information, it's a chance for the MC to root around and find something fun. They probably are hoping for something in particular when they do open their mind, and I'm likely to give them something to help them, but I might just throw them another direction altogether.
Ah, here's what I didn't say directly: The higher someones weird is, the more I throw weird stuff at them. Just because you didn't voluntarily open you mind to the Maelstrom doesn't mean you can't hear it. Like hearing people in the hallway outside your door. The higher your score, the better your ears (or the thinner the door).