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Apocalypse World / AP:Longneck
« on: June 29, 2010, 08:53:29 AM »
My Monday night group gathered last night for our first session of Apocalypse World! The heat was ghastly so quickly before everyone got there I cranked up the AC and sealed the gaming area shut. I also made some salsa, because nothing says apocalypse like salsa.
We have two Matt W's in the game so if I need to specify I'll call them Matt1 and Matt2. Matt2 posts on this very board and is hacking AW, so you know him. Matt1 I've gamed with at conventions before and digs BW and various indie games. Also in the group is Carly who is my girlfriend and has a little experience roleplaying - mainly college D&D and a few games we've played together like Breaking the Ice, Maid, and The Final Girl. Joe is a friend Carly introduced me to who is a huge Doctor Who fan and whose prior experience with gaming seems to be exclusively with D&D, WoD, Call of Cthulhu, etc. I think he'll do fine.
Matt1 is playing Ozair the Savvyhead. Covered in robes and goggles and tools. He has a workshop on the edge of Longneck that's a converted mobile home.
Matt2 is Proust the Operator. He has some surveilance, infiltration, and scavenging gigs going on, and is a wheeler and dealer.
Joe is Sorrow the Hocus. His followers are a cult who believe him to be a god-prophet, and depend on him completely.
Carly is Iris the Brainer. She lives in an old train tunnel dug into the cliffs that sit at Longneck's back. She had a twin who died when she was younger, and has been in touch with the maelstrom for a decade. Maybe more.
We only got a chance to go round the table for a handful of scenes once we were done with character creation. Ozair's young assistant, Lemma, let him know that she was thirsty and that the town's water supply had gone to shit. It was a stream that burst from the wall of the cave and had it's source above the cliffs. He wanted to make a filtration system, but would need someone to climb upstream and find what the source of the pollution was, and bring back a pure sample so he could develop a method of chemical separation. He went to Proust to see if someone in his crew could help.
Proust was at White's, who is Longneck's primary poultry provider. They negotiated getting one of Proust's crew up the cliffs. Proust nominated Jesus, one of his crew.
When they weighed the dangers, Proust got reluctant to send Jesus after all. The trip would probably be a day out and a day back, and Jesus was ill-equipped. But Jesus wanted to anyway. Not having water to drink is a big deal.
On the other side of Longneck, Sorrow woke up to the supplications of Tumtum. Apparently, the followers were starting to get sick and Gnarly had started puking and shitting all over himself. Nobody knew what to do and they needed Sorrow to guide them.
Meanwhile, Iris climbed out of her cave and tried to get a read on what's going on in the town. Reading the situation, she saw that the town was already getting antsy, and she knew that White had some stores of water for his chickens and their preparation. He was sitting on either a big opportunity or a pile of dynamite.
And that was it. I wish we could have gotten further, but at the same time I was relieved to have the opportunity to take what I had and do some prep. A lot of things got hinted at that I could develop, and the players gave me a ton of material. I only wish I had gotten some more scenes with Iris - I got a bit of ribbing after the game since she only got two minutes of screen time.
I'm excited about putting fronts together and getting things motoring next game. The characters are already pretty damn cool. Oh, and Iris has metal pasties.
We have two Matt W's in the game so if I need to specify I'll call them Matt1 and Matt2. Matt2 posts on this very board and is hacking AW, so you know him. Matt1 I've gamed with at conventions before and digs BW and various indie games. Also in the group is Carly who is my girlfriend and has a little experience roleplaying - mainly college D&D and a few games we've played together like Breaking the Ice, Maid, and The Final Girl. Joe is a friend Carly introduced me to who is a huge Doctor Who fan and whose prior experience with gaming seems to be exclusively with D&D, WoD, Call of Cthulhu, etc. I think he'll do fine.
Matt1 is playing Ozair the Savvyhead. Covered in robes and goggles and tools. He has a workshop on the edge of Longneck that's a converted mobile home.
Matt2 is Proust the Operator. He has some surveilance, infiltration, and scavenging gigs going on, and is a wheeler and dealer.
Joe is Sorrow the Hocus. His followers are a cult who believe him to be a god-prophet, and depend on him completely.
Carly is Iris the Brainer. She lives in an old train tunnel dug into the cliffs that sit at Longneck's back. She had a twin who died when she was younger, and has been in touch with the maelstrom for a decade. Maybe more.
We only got a chance to go round the table for a handful of scenes once we were done with character creation. Ozair's young assistant, Lemma, let him know that she was thirsty and that the town's water supply had gone to shit. It was a stream that burst from the wall of the cave and had it's source above the cliffs. He wanted to make a filtration system, but would need someone to climb upstream and find what the source of the pollution was, and bring back a pure sample so he could develop a method of chemical separation. He went to Proust to see if someone in his crew could help.
Proust was at White's, who is Longneck's primary poultry provider. They negotiated getting one of Proust's crew up the cliffs. Proust nominated Jesus, one of his crew.
When they weighed the dangers, Proust got reluctant to send Jesus after all. The trip would probably be a day out and a day back, and Jesus was ill-equipped. But Jesus wanted to anyway. Not having water to drink is a big deal.
On the other side of Longneck, Sorrow woke up to the supplications of Tumtum. Apparently, the followers were starting to get sick and Gnarly had started puking and shitting all over himself. Nobody knew what to do and they needed Sorrow to guide them.
Meanwhile, Iris climbed out of her cave and tried to get a read on what's going on in the town. Reading the situation, she saw that the town was already getting antsy, and she knew that White had some stores of water for his chickens and their preparation. He was sitting on either a big opportunity or a pile of dynamite.
And that was it. I wish we could have gotten further, but at the same time I was relieved to have the opportunity to take what I had and do some prep. A lot of things got hinted at that I could develop, and the players gave me a ton of material. I only wish I had gotten some more scenes with Iris - I got a bit of ribbing after the game since she only got two minutes of screen time.
I'm excited about putting fronts together and getting things motoring next game. The characters are already pretty damn cool. Oh, and Iris has metal pasties.