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roleplaying theory, hardcore / Re: References for Beginners
« on: May 17, 2013, 09:16:52 AM »
Thanks. That's all great stuff. I knew there had to be stuff about actual game design out there, as opposed to all those things about programming video games. I just had to ask.
I really like that post on how RPG rules work. The arrows between the fictional concepts, the player interactions, and the cues remind me of the basics of modular program design. I love things that have a logical outline to their structure. I think most things do; it's just that you have to figure out how everything goes together.
I really like that post on how RPG rules work. The arrows between the fictional concepts, the player interactions, and the cues remind me of the basics of modular program design. I love things that have a logical outline to their structure. I think most things do; it's just that you have to figure out how everything goes together.