Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - benhamill

Pages: 1 2 [3]
31
Apocalypse World / Re: Some questions about moves and combat
« on: January 03, 2013, 11:09:43 PM »
I love the advice of playing tell the consequences and ask. You can also just ask questions like crazy with similar result: Find out more about what the player intends. With such a vague description, I think you'd be entirely justified in replying, "Go ooooonnnnn...." to get more detail. Caveat: I haven't run my first AW game yet.

32
Apocalypse World / Re: Are separate story lines normal?
« on: January 03, 2013, 11:03:31 PM »
The stuff in the book about making NPCs just not that complicated is great advice. Have them follow some simple impulse or desire and, if something gets in the way of that, have them switch to that, then back to the simple impulse. It models realistically enough for almost every NPC. Possibly all NPCs, depending on the campaign.

33
Apocalypse World / Re: Default +stat, info +stat: a forum game!
« on: December 29, 2012, 02:56:14 PM »
Some of these would make wicked playbooks in addition to alternate settings. If you took the Hard/Sharp by devonapple (or any of these) and sort of made that the centerpiece of a playbook, you might end up with some cool stuff. I'm thinking you'd start with moves like, "When you Act Under Fire, roll +Sharp instead of +Hard." and "When you Drum Up Information roll +Hard. Use the mechanics of Open Your Mind... blah blah... but the color is that you're going around beating information out of folks. Play it out!" Or something.

34
Haven't played AW at all yet, but this playbook looks really cool. Badger is probably my favorite Firefly "NPC", so having the opportunity to seem someone like him as a main character in something is exciting. I'm going to keep this in my back pocket for my group's second run at AW (going straight vanilla at first). Thanks for sharing this!

Pages: 1 2 [3]