16
Uncharted Worlds / Assessment and Codex Entries
« on: August 20, 2014, 10:17:29 PM »
Through personal experience and fromfeedback (from here, on Story Games and general correspondence), I feel that I have not yet hit the sweet spot for the "find out about a thing" Move. Additionally, Codex Entries really aren't gelling the way I hoped; despite being quite strong, they rarely get used. I had moved away from DW's style of Discern Realty, because even in that game, I found that players greatly overused it. I went the other way with the last implementation of Assessment, but I probably went too far. Here's a new proposal, which swings back a bit, but still has a bit of the broader scope (i.e. this is a meaningful, active assessment, not a "Knowledge: Whatever" or "Spot" check)
In this version, a Codex Entry can be expended to give a +1 to any one roll directly leveraging the knowledge in the Codex Entry (better than +1 forward, not quite +1 ongoing). There are no limits to the number of Codex Entries a character can have, but they expire when the information is no longer immediately relevant/useful/up-to-date.
I'm also trying a different templating, phasing out the Roll+[Stat] in favor of examples for each stat.
I encourage you guys to give this a whirl, even in a 'simulated' game; I'd like to know how it feels. Any thoughts or feedback is always appreciated.
In this version, a Codex Entry can be expended to give a +1 to any one roll directly leveraging the knowledge in the Codex Entry (better than +1 forward, not quite +1 ongoing). There are no limits to the number of Codex Entries a character can have, but they expire when the information is no longer immediately relevant/useful/up-to-date.
I'm also trying a different templating, phasing out the Roll+[Stat] in favor of examples for each stat.
Quote
ASSESSMENT
When you collect critical information about an important, dangerous or mysterious subject…
… using stealth, fear or cunning, Roll+Mettle
… using research, knowledge and logic, Roll+Expertise
… using hard work or strenuous activity, Roll+Physique
… using informants or gossip, Roll+Influence
… using the SectorNet or electronics/devices, Roll+Interface
On a 10+, you gain significant information about the subject, and earn a Codex Entry about it as well.
On a 7-9, the GM will divulge interesting, potentially useful information about the subject. Or they might ask you to do so.
On a 6-, the GM will reveal facts about the subject you probably wish were not true.
I encourage you guys to give this a whirl, even in a 'simulated' game; I'd like to know how it feels. Any thoughts or feedback is always appreciated.