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Messages - Ardhanari

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16
Apocalypse World / Re: Mass Effect: Apocalypse
« on: April 02, 2013, 09:25:05 PM »
Here's a direct link to a word document containing my complete Mass Effect hack for Apocalypse World:

http://home.comcast.net/~of_the_woods/ME/Mass_Effect_Apocalypse.docx

17
Apocalypse World / Re: Mass Effect: Apocalypse
« on: January 31, 2013, 05:20:14 PM »
Thanks a lot :)

One of these days when I have some more spare time and I think I've achieved a more-or-less stable beta, I think I'll lift all the info from the Obsidian Portal site and put it into a single, more easily-shared document for other folks on this forum to download conveniently and tinker with. I realized that while Obsidian Portal is very convenient for my purposes of constant editing and tinkering, it's not very useful for other folks that might want to use the hack or a variant on it.

18
Apocalypse World / Re: Mass Effect: Apocalypse
« on: January 30, 2013, 06:59:26 PM »
I think that would rock, and you would be a rock star if you did that, and I would totally credit you on the links to such sheets when I put them on the Obsidian Portal site.

19
Apocalypse World / Re: Mass Effect: Apocalypse
« on: January 30, 2013, 06:50:10 PM »
Awesome :)

20
Apocalypse World / Re: Mass Effect: Apocalypse
« on: January 30, 2013, 06:28:43 PM »
That is so much more awesome than my crappy word docs :) I like the Sci-Fi-style box borders.

It could probably use more space for moves, but that could probably be handled with just a few columns of fancy box-bordered empty space on a second page or something. Hmm... maybe something as simple as moving the Advancement box to the middle column where the starting Class Move is now, and leaving the entire right-hand column for moves so you don't have to break up the Moves box in two pieces?

Also, the stat should be Will and not Weird :)

21
Apocalypse World / Re: Mass Effect: Apocalypse
« on: January 28, 2013, 12:39:00 AM »
Hey, thanks for the feedback. :)

I would absolutely love any character-sheet feedback you care to make, as I suck at graphic design and character sheets (as the crappy word docs I have up there can attest) :)

Here's a glimpse into my thought process on Consult Training. The reason I made Consult Training a Sharp-based roll is less to do with tallying the number of moves used for each Stat as the underlying function each stat serves in Apocalypse World.

Hard = Physical altercation and threats
Hot = Social altercation
Cool = All-purpose stress-test
Sharp = Setup-moves and Info gathering
Weird/Will = Specialty stat for setting-specific outcomes

Since Consult Training is basically a "clue-generator" move (kind of like Open your Brain), and is generally rolled only if someone needs a clue that can't be found via Read a Sitch or Read a Person, it seemed more like a "sub-move" of Read a Sitch and therefore putting it under Sharp didn't seem like that big a deal.

Also, since advancement isn't tied to rolling "highlighted stats" it doesn't really matter if Sharp has an extra move to it, especially since, functionally, it's not that different from the other two Sharp moves, just more situational.

I'll take a tangent moment to discuss the "highlighted stats" thing. I've played in and run many games that try to tie character advancement to frequency of die-rolling, or dice rolls tied to certain types of rolls, and they never work. Inevitably, you have characters who happen to advance super fast and others who move at a glacial pace. I find tying experience gain to failed rolls to be a much more elegant solution. When a player fails a roll, they already know that the MC is going to be there with a hard move, at least they get to mark a consolation Experience and "learn from their mistake" :)

Since I have so many narrower combat-focused "Class" moves that hang off the "Optional Battle Moves", I too wonder how this will work in actual play. Heh. We'll have to see. Sadly, my gaming schedule is such that I won't have an open evening / slot to start actually running this for a few more months... which is one reason I figured I'd solicit community feedback to see if I can keep tinkering :)

22
Apocalypse World / Mass Effect: Apocalypse
« on: January 25, 2013, 02:43:47 AM »
Here's my Apocalypse World hack for the Mass Effect universe/setting. The actual crunch stuff is on the "wiki" tab.

http://www.obsidianportal.com/campaigns/mass-effect-apocalypse

Game is still "in planning" so feedback here or on the site is appreciated.

Design notes: I wanted to preserve the variety of "combat/tech/biotic" powers from the games without flooding the game with complication. All those powers are moves, but the moves are comparatively narrow, and tend to hang strongly off of the "Optional Battle Moves." Players choose their "Class" moves for combat purposes and their "Personal" moves to give them background and flavor. Most of the Apocalypse World moves have been reskinned and turned into Personal Moves (or species moves, or whatnot).

I went for uniformity in Hx generation and advancement, and made it a more traditional "species/class" generation rather than a stack of discrete playbooks. I tried to keep the number of "killer combos" to a minimum :) But AW is not a game that rewards the min-maxer very well, so I can't say I'm all that concerned about it.

I divorced "special moves" from sex, and grounded them in full-on character motivation (which can, certainly, involve sex).

23
Apocalypse World / Re: New Playbook: The Traveller
« on: December 05, 2012, 01:59:58 PM »
So I was in Hong Kong for a summer, and some classmates and I decided to take a weekend trip to Beijing. For whatever reason, we were on different flights, but I promised to give them a call on the cell phone once I got in so I could discover what hotel they had arranged.

Unbeknownst to us, mainland China does not share Hong Kong's cellular phone network. I arrived in the airport with a phone that was nonfunctional. Having no way to contact them, I tried various technical shenanigans. Fortunately, one of them had an international phone and was able to get a text message through to me with the address of the hotel.

By now it's late at night. I get a cab to the hotel. As I step out of the cab, there's a woman standing by the front door of the hotel. She rushes up to me and starts babbling at me. It takes a moment, but I eventually understand her incredibly broken English enough to realize that she's a pimp, trying to sell me the services of a young woman for the night. Exhausted, and a bit freaked out, I refused and went inside.

That's when I discovered my classmates had decided to already depart and hit the Beijing night-life (they were veteran partiers) and so I got a room myself and crashed.

The next morning I noted the condoms on the nightstand, and the strip of "massage parlors" along the side of the hotel. Apparently my traveling companions had chosen a location where tired foreigners could stay and get some local sex-on. The hotel had also, apparently, been recommended to an American high school sports team (I forget which sport) who were all gathering in the lobby that morning, some looking a bit bewildered. I wondered how many of the teenage boys were... tempted by the advertised wares...

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