698
« on: January 04, 2011, 02:13:30 PM »
Thanks, Vincent. That example is tremendously helpful, actually. I'll have to see it play a few times and see how it goes, but that gives me something to work with, for sure.
I'm really enjoying the text for the most part, but one thing I wish there was more guidance about is precisely this: "make a hard a move as you like."
Now, you make it clear that "as hard as you like" doesn't always mean "hard as possible". But where the book isn't terribly helpful (at least as far as I can tell, it's very likely I've overlooked some advice somewhere in there!) is in helping the MC decide just how hard a move to make.
Having read over your example, above, my feeling is that the mental process is roughly along the lines of:
"Ok, here's the fiction as I'm imagining it, with roughly this range is plausible and likely outcomes. A blown roll means I interpret a likely outcome, but very much biased to the worst possible end of the spectrum for this, current situation."
So, in this case, refusing the jingle doesn't have any likely or plausible immediate, "hard" consequences (unless the hardholder brings them himself, of course). But what's a thing that could go wrong because of this? Well, sure, word could get to the guy's mother that the hardholder asked him to punch her and he didn't really bat an eye.
So, here, "telling the consequences and asking" is setting up a harder move down the road, right?
Anyway, assuming that's roughly the right angle, I do find myself wishing there was some advice on how hard to push those MC moves, especially when it's "as hard as you like". Because that's basically asking the MC to go on his or her instincts, which is great, but not always enough.
Are there particular moments in play where it's better to stay gentle (as in this example), and other examples where even a violent distortion of the fiction is worth paying for some more extreme drama?
I do realize that the flexibility of this kind of situation, for each group to find their own sweet spot, is part of the design, but still I'd love to hear some thoughts from Vincent and any other experienced AW MCs.
When it's "as hard as you like", how do you choose when to go full throttle, and when to baby it in a little more?