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Apocalypse World / Re: New Apocalypse World Campaign, Toronto Ontario
« on: November 04, 2011, 02:17:56 PM »
Erik,
I'm down with all that! Vincent's quote from the book (in your last paragraph) is good, too, although it's not 100% fool-proof: for example, if I want you to *give me* something you have, that's probably go aggro, too, even though you might say in that case that I "care what my enemy has".
I'm trying to remember (but can't find) a nice breakdown someone else posted somewhere. It's for what happens when you act violently against someone, like hitting or shooting them. I don't remember it exactly, but here's my interpretation:
* If you catch them completely by surprise (from behind, say), you just do it. The response is the MC move to inflict harm, except you're inflicting your harm on the target. (Here's a good post about it: http://apocalypse-world.com/forums/index.php?topic=1946.msg11500#msg11500.)
* If you've got the momentum, you're springing this on your target from a position of advantage or surprise, but they see you coming early enough they'd have a chance to get the fuck out of the way, if they're fast enough, then it's go aggro.
* If they're ready for you, like guns/knives/fists out and they're just as ready to use violence as you are (like a standoff or straight-up battle), then it's seize by force. But, like, you gotta be pretty crazy or desperate to do that, right? Because you're gonna get hurt, maybe killed.
Another good example: they're ready for you, not surprised at all, but not willing or able to use violence against you in return? Sounds like go aggro.
Hopefully Vincent will correct me if I'm wrong anywhere in there, of course.
My friend John ("jenskot") described his favourite way to do AW combat as being like "a shooter videogame": you read the situation to get your bearings, act under fire to get into a position to have the drop on someone, then go aggro to see if you can pull it off, and repeat until you're done!
I'm down with all that! Vincent's quote from the book (in your last paragraph) is good, too, although it's not 100% fool-proof: for example, if I want you to *give me* something you have, that's probably go aggro, too, even though you might say in that case that I "care what my enemy has".
I'm trying to remember (but can't find) a nice breakdown someone else posted somewhere. It's for what happens when you act violently against someone, like hitting or shooting them. I don't remember it exactly, but here's my interpretation:
* If you catch them completely by surprise (from behind, say), you just do it. The response is the MC move to inflict harm, except you're inflicting your harm on the target. (Here's a good post about it: http://apocalypse-world.com/forums/index.php?topic=1946.msg11500#msg11500.)
* If you've got the momentum, you're springing this on your target from a position of advantage or surprise, but they see you coming early enough they'd have a chance to get the fuck out of the way, if they're fast enough, then it's go aggro.
* If they're ready for you, like guns/knives/fists out and they're just as ready to use violence as you are (like a standoff or straight-up battle), then it's seize by force. But, like, you gotta be pretty crazy or desperate to do that, right? Because you're gonna get hurt, maybe killed.
Another good example: they're ready for you, not surprised at all, but not willing or able to use violence against you in return? Sounds like go aggro.
Hopefully Vincent will correct me if I'm wrong anywhere in there, of course.
My friend John ("jenskot") described his favourite way to do AW combat as being like "a shooter videogame": you read the situation to get your bearings, act under fire to get into a position to have the drop on someone, then go aggro to see if you can pull it off, and repeat until you're done!
Quote
So if I want to take out a gang holding my cousin hostage, I don’t want to just run out there guns blazing using Seize by Force. Even if I roll amazing, I’m likely going to be hurt bad (I can minimize how hurt but likely still hurt, I am after all shooting at an entire gang with no cover). Instead I want to Go Aggro if I can to take out a gang member or two to start to even the odds (making the Gang smaller which means something mechanically). I can’t just Go Aggro by rolling and if I want to position myself to be able to Go Aggro, I may need to Act Under Fire to get there. But if I describe myself fictionally in a position to roll Read A Situation, I can give myself bonuses to my Act Under Fire roll which can set me up for Going Aggro like finding out which target is most vulnerable to me and even scoping out an exit if I fail and need to run. The game feels like I’m playing Metal Gear Solid, sneaking around and kicking ass!