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blood & guts / Advancing basic moves
« on: January 29, 2011, 10:08:47 AM »
Just a quick question:
Why is it possible to advance basic moves so quickly and easily (two advances for all seven)?
Is it because 12+ results are rare in play?
It seems to me that choosing *which* moves to advance makes really interesting statements about the character and where you want them to go. But in two advances, you've got all of them, no choices to make on that front.
I feel like I would still choose that advance even if I could only apply it to one or two moves (especially seduce/manipulate, right?).
For those of you who've played long and hard enough for this to come up, what's it look like in play?
Why is it possible to advance basic moves so quickly and easily (two advances for all seven)?
Is it because 12+ results are rare in play?
It seems to me that choosing *which* moves to advance makes really interesting statements about the character and where you want them to go. But in two advances, you've got all of them, no choices to make on that front.
I feel like I would still choose that advance even if I could only apply it to one or two moves (especially seduce/manipulate, right?).
For those of you who've played long and hard enough for this to come up, what's it look like in play?