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Messages - coyotegrey

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16
For those playtesting, I have placed an updated packet up on the download site. It includes a change list in the front of the main book and an updated character sheet based on the feedback for the Wild Animal.

Thanks again for your help.

17
I would be interested in seeing more. I put out a call for more play testers for you in my G+ Tabletop Roleplaying Community today and there has been some interest in getting a group together. My email is cryiron at gmail.com. Let me know what I can do to help. I have one con organizer interested in demoing the game as well, so let's do this!

That's awesome! I sent you info on the playtest. Let me know how it goes.

18
Looks interesting.  As far as format goes, the fancy fonts are pretty hard to read at that size.  I also notice several references to boon tokens, but there's no place to write them down.  I assume these are meant to be physical tokens, but you might want to provide a space to write them down for folks who don't want to use actual tokens, or especially if they're meant to last between sessions.

Great points! We're such physical token junkies around here that I totally forgot boon tokens. I'm exploring some other font options too.

19
I put up a rough draft of the Wild Animal storybook:
http://midsummer.raventower.com/downloads/wild-animal.zip

It's meant to be a bifold, but you can also just use the 2 sheets together.

For those playtesting, I've updated the playtest downloads with a link to an updated character book to match.

I'd appreciate any comments or suggestions. I'm working on locking down the format before moving on to the rest of the books.

20
Hey all,

I haven't posted much here before, but I am a rabid fan of both Vincent's work and Apocalypse World in particular. His thinking on game design and his games have transformed the way I play. The various hacks have been awesome. So, I'd like to give back.

I've been developing a hack that I intend to publish called Midsummer. It sits squarely in the urban fantasy genre, and in it, you play fairy tale characters caught in the modern world. Think along the lines of Fables, Once Upon a Time, Sandman, American Gods (hell, Gaiman in general), Grimm, and the works of Charles de Lint. You take a character that everyone knows, such as the Beast or Tinker Bell, and make them your own. You explore what it means to be a fairytale in the modern world, and find out what magic still exists.

The game will include:
- a full game
- 10 storybooks (playbooks): Child, Domestic Animal, Fairy, Hero, Magician, Prince, Princess, Villain, Wee One, and Wild Animal
- 5+ realm books (playbooks for locations): other realms including Cloudlands, Fairy Court, Neverland, Oz, the Wild, and Wonderland
- adversaries (fronts and threats): building opponents for the players
- magic items (items): rules for designing and a catalog to get you started that ranges from Excalibur to magic beans to wishing rings

What I'm looking for is play testers. I've completed the internal play test and would  like to move to external play testing. So, if you are interested, send me a message or reply here.

Here's the art for the Princess and the Wild Animal:



That's all for now.

21
brainstorming & development / Re: dedicated hack forums
« on: January 09, 2013, 12:07:15 PM »
Hey Vincent,

Can you create one for Midsummer, my urban fantasy game of fairy tales in the modern world?

22
Monster of the Week / Re: Let's trade playbooks!
« on: November 24, 2012, 11:45:07 AM »
I'm looking for Monster of the Week playbooks. I have the Luchador plus the Faceless and Touchstone from Apocalypse World if anyone wants to trade.

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