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Messages - Ariel

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286
Apocalypse World / Re: Introducing: the Scrapper
« on: June 26, 2010, 05:26:08 AM »
Stats
Choose one set:
* Cool+1 Hard-1 Hot+0 Sharp+2 Weird+1
* Cool+1 Hard+1 Hot-1 Sharp+2 Weird+0
* Cool+1 Hard+1 Hot+0 Sharp+2 Weird-1
* Cool+2 Hard+0 Hot-1 Sharp+2 Weird-1

Basic Moves
You get all the basic moves (p72-74)

Moves

Pick 2:

Scavenger: when you search or scavenge, roll+sharp.
On a 10+, choose two and find an oddment worth 1-barter. On a
7–9, choose one and find an oddment worth 1-barter:
You find it quickly.
You find it with relatively little trouble
You find an item that is +1barter
You find an item that is +hi-tech
You find just the perfect thing

An eye for detail: you get +1sharp (sharp+3)

Jerry-rigged: when you try to fix something, roll+sharp. On a 10+, choose two and it'll work long enough to get to someone who knows what he's doing. On a 7-9, choose one and it'll probably make it to a savvyhead's shop:
  • You fix it quickly.
  • You don't cause more serious longer term problems with it.
  • You don't need any help fixing it.

I think I saw that somewhere: when you search your pockets and rucksack for something, roll+sharp. It has to be something small enough to fit, and it can't be hi-tech. On a 10+, you happen to have just the thing, or close enough. On a 7–9, you happens to have something pretty close, but it might worse for wear. On a miss, you used to have just the thing, but it turns out that you traded it to somebody for something shiny.

They'd be crazy to follow us in here: you can roll+sharp to get the effects of going aggro, without going aggro. You and your enemy have to be in dangerous terrain, but you don't have to interact in any way. If your enemy forces your hand, the landscape counts as a weapon (2-harm ap far area).

Canny: when you roll to manipulate someone, roll+sharp instead of roll+hot.

Nomad Gear
Pick 2:
  • Remote Detonator (hi-tech): With reasonable foresight or planing, any terrain is dangerous, the enemy is unaware and takes +1harm.
  • Hideout: You have a secret dwelling out in the wastes (detail).
  • Tricked out Sniper Rifle (3-harm +1harm at far ap hi-tech)
  • Multitool: Pick an extra option for jerry-rigged.
  • Stillsuit (fashion hi-tech) You're functionally self-sufficient; take +1 for rolls that involve landscape.
  • Throat mic (hi-tech): Hold 1 per barter spent. Spend 1-hold: Call for back up or ambush (2-harm small 1-armor mobile).

And you get:

2 handy weapons
oddments worth 2-barter
fashion suitable to your look, including at your option a piece worth  1-armor.

Handy weapons (choose 2):
• .38 revolver (2-harm close reload loud)
• 9mm (2-harm close loud)
• big knife (2-harm hand)
• sawed-off (3-harm close reload messy)
• machete (3-harm hand messy)
• crowbar (2-harm hand messy)
• magnum (3-harm close reload loud)

Hx
Everyone introduces their characters by name, look and outlook.
Take your turn.
List the other characters’ names.
Go around again for Hx. On your turn, choose 1, 2, or all 3:
• One of them has spend a week or more out in the wastes with you. Tell that player Hx+2. 
• One of them thinks you're an idiot savage. Tell that player Hx-2. 

Tell everyone else Hx-1, by nature you're pretty cagey

On the others' turns:
• Whatever number they tell you, give it +1 and write it next to their character’s name. You survive by noticing small and important details.

At the end, find the character with the highest Hx on your sheet.
Ask that player which of your stats is most interesting, and
highlight it. The MC will have you highlight a second stat too.

Nomad Special
If you and another character have sex, they get 1-hold. They can spend it to have you right there, anytime.

Scrapper Improvement
__ get +1hard (max +2)
__ get +1cool (max +2)
__ get +1weird (max +2)
__ get a new scrapper move
__ get a new scrapper move
__ get a shop (workspace, detail) and crew
__ get 2 gigs (detail) and moonlighting
__ get a gang (detail) and pack alpha
__ get a move from another playbook
__ get a move from another playbook

287
Apocalypse World / Re: custom playbook: Swapper
« on: June 26, 2010, 04:07:38 AM »
This is my rewrite, I changed a few things, incorporated the idea floating around.

The Capital

STATS
Choose one set:
• Cool+1 Hard-1 Hot+1 Sharp+2 Weird=0
• Cool=0 Hard=0 Hot+1 Sharp+2 Weird=0
• Cool+1 Hard-1 Hot=0 Sharp+2 Weird+1
• Cool+2 Hard=0 Hot-1 Sharp+2 Weird-1

Market

By default, your market has an okay reputation and a pretty good selection, but no particular roots (biz+0 surplus: 3-barter want: 1-barter).

Things you Move (surplus / want) Pick 2.

Arms and Armor (+1harm & 1-armor for you and your staff / persecution or seizures)

Food & water (+1barter / riots)

Materials, raw and crafted (+1 barter / idle)

Hi-tech: electro, bio or weird (services of a Savvyhead or Brainer / robbed)

Vintage and luxe (+1barter & +1biz / +1barter & -1biz)

Medical gear and pharma (+1barter & services of an Angel / disease & desperation)

Pick another 2:

Good staff (+1biz / +1barter)

You've cornered the market on something you move ( +1barter / jealousy)

You’re always well-stocked (+1barter / +1barter)

People owe you favors (+favors / +insight)

Slush fund  (-1barter / buyoff one want)

And detail, with the MC:

Your market place,  your staff (Sweet Today, Abednego and Big K) and a couple of NPCs with interests in your biz: Who wants in? Who wants out? Who owes you? Who do you owe?

MOVES
You get this one:

Invisible Hand: At the beginning of the session, roll+biz. On a hit, you're in surplus. On a 7-9, pick one surplus and one want. On a miss, you’re in want.

Then choose one:

I know what you need: when you manipulate somebody, roll+sharp instead of roll+hot.

Spread the wealth: when you give 1-barter to a PC with strings attached, you gain +1Hx with them.

Special Order: when you take inventory of a holding's bustling market, if you roll 10+, whatever you’re looking for is not only available, it costs -1barter than you would expect. If you roll 7-9, you choose one instead of the MC.

Connections: whenever you roll+barter spent, add +1 to that roll.

Trading partners: When you give some one barter with not strings attached, take +1 forward with them until there are strings.

I'll check the back: When you check your stock for a specific piece of gear, roll+biz. On a 10+ you find just what you’re looking for. On a 7-9, you have it, but the MC will tell you 1:

  • You were relying on it for trade. Pay its regular cost in barter.
  • You're holding it for someone else.
  • It's frayed, broken, or rusty. You're going to need to get it fixed up.
  • You have something close to, but not, what you wanted.

IMPROVEMENT
Whenever you roll a highlighted stat, and whenever you reset your Hx with someone, mark an experience circle. When you mark the 5th, improve and erase.

Each time you improve, choose one of the following. Check it off; you can’t choose it again.
__ get +1hard (max hard+2)
__ get +1hot (max hot+2)
__ get +1weird (max weird+2)
__ get +1sharp (max sharp+3)
__ get a new swapper move
__ get a new swapper move
__ choose a new option for your business
__ choose a new option for your business
__ get a gang (detail) and leadership
__ get a  holding (detail) and wealth
__ get a move from another playbook
__ get a move from another playbook

288
Apocalypse World / Re: custom playbook: Swapper
« on: June 25, 2010, 03:43:01 PM »
This is a good idea but it need to be refined.

First, your stat list are way off. But that's been said.

Second, I think having a roll that's basically gambling isn't really great or grabby or really what the moves are for. IMHO, give the Swapper a Market like the Maestro D' Establishment, except that it's not drugs, dancers and entertainment; it's gasoline, tomatoes and slaves.

All we need is a clever mechanic to represent this and a couple of Moves to fill it out. They should always serve complicate the fiction.


289
Vanguard / Re: earnin' them xps
« on: June 25, 2010, 05:04:40 AM »
Life ain't nothing but green bitches and spaceships in Vanguard.

(Which is totally awesome.)

290
Eschaton / Re: New AW Playbooks!
« on: June 25, 2010, 05:02:02 AM »
Um, yeah, Gregor, that's the kind shit I'm talking about: reckless, obsessive and ritualistic. That's what's hot about the Lovers. I am picking up what you're putting down. I just need moves for it!

And hey! It's what we want to do with them! It's collaborative! We help refine each others hot but stupid ideas. I wanna make this baby sing and I can't do it alone.

@Gregor: Tell me more about how the Lovers from Scar would work for AW, with the other Playbooks in mind.

@Simon: I like your idea I just can think of a way to implement it effectively. Can you? Tell me about it.

291
Apocalypse World / Re: Playbook: Faceless
« on: June 25, 2010, 02:34:51 AM »
Add:

Beastly +1hard (max +3)

And I think it's balanced and ready to go!

This is hot!

292
Eschaton / Re: New AW Playbooks!
« on: June 25, 2010, 02:33:25 AM »
The Lovers in my mind is all about the dynamic duo. Best friends in world where everyone is a threat: Lovers, sniper team, siblings, best friends, a boy and his dog.

I think it would be difficult to play a character(s) separated all the time without hogging all the spotlight from the other players. Three PC have a hard enough time sticking together, I don't think there's a need to split a single PC further.

Although, I may make the relationship anti-gear. I need to think about it some more

293
Eschaton / Re: New AW Playbooks!
« on: June 24, 2010, 04:36:35 PM »
Some things:

They'll get Until death do us part and Like lovers do for free. Explicitly or implicitly.

One of them will be mute. I'm not big on ever talking to yourself in characters.

This sounds kinda a cheap but maybe it's like: Pick (one or two?) moves out of any other Playbooks. This includes a small Holding, Gang, Followers, Crew + gigs, and/or a small Angel kit (stock-4). If that Playbook is in play, ask nicely; it's subject to player veto. Split the moves between the two of you evenly. This stuff is already covered by improvement so maybe it's not really that great to start with it.

I think you have one set of stats (including Hx and Harm) like everyone else.

Other Moves:

Bait and Switch Use your +sharp instead of +hot to Seduce and/or Manipulate.

Pillow Talk when you're on or off screen fucking, you get a hit for Open your Brain, no roll. The MC will let you in on some secrets but ask some hard questions.

Conspire when you Interfere with other PCs, roll +sharp not +Hx.

Jealousy when other PCs Interfere with you or when Helping you puts them in harms way, mark improvement.

Better half one of you is +augury.

294
Eschaton / Re: New AW Playbooks!
« on: June 24, 2010, 05:49:37 AM »
I know, right!

They'll be the most challenging. Coming up with Moves/Kit for them has left my creative juices dry.

Anyone have any suggestions / ideas?

295
Eschaton / New AW Playbooks!
« on: June 24, 2010, 04:50:53 AM »
Um, so Bulwark is kinda on hold until I get my shit together. By that I mean, Ima write four* new AW playbooks. And when the .pdf's are all hot and shit, I'll start working on other stuff. Baby steps. I mean, the way I'm thinking about Bulwark is to not even have playbooks and just make everything real modular. Because, honestly, that way I can tailor the 'playbooks' to the people sitting at my table. So, really all I need is three of them for Bulwark.

The thing is if I can write good playbooks for AW then I can probably hack shit for something else. I don't know.

Here's the list of titles at the moment:

The Ghost
The Big Juju (cough*faceless*cough)
The Lovers (two starting characters! omfg!)
The Doll

Ima do the thing Bret did x4 maybe tomorrow morning or something.

Love and kisses,
Orly.

296
Eschaton / Re: Stat renaming
« on: June 24, 2010, 03:21:07 AM »
Awesome.

+ruin is it then.

297
blood & guts / Re: [a cry for help] AW broke my brain
« on: June 24, 2010, 03:13:58 AM »
Some things:

First: I think you and I should join forces on the Arcano-punk Front.

Second: I'd like to note that new games will have to be AW hack in order to awesome, fun and well-designed. I see what you did there and it is awesome.

Third: the Otherkind dice are such powerful mechanics BECAUSE THEY EMPLOY QUANTUM COMPUTING. Seriously, three states? Totally obvious and totally awesome. And you know what that third state is? WHEN SHIT GETS REAL.

Fourth: man, I came up with some pretty intensive mechanical hacks of the Dogs core mechanic. And then Vx & Jx start dropping bombs with AW and GHOST/ECHO. Motherfuckers.

Fifth, you know what the funny thing is? Apocalypse World as written can cover pretty much anything with the smallest of flavour modification. Better still, is that even without, it's still an awesome game that you can play start to finish in, say, six hours. With anyone. Trad, Indie, Freelance, whatever. Shit's fucking slick. Like, I've been to cons and game days before and running games (even Lady Blackbird) is kinda stressful and not everyone gets it etc etc. But AW? Shit almost runs itself. That's so you can spend all your energy being awesome and playing the fuck out of NPCs and the like.

298
brainstorming & development / Re: Age of Sorrrows hack?
« on: June 24, 2010, 03:13:39 AM »
"Seduce or Manipulate - Compassion"

This is very, very funny to me.

299
Apocalypse World / Re: Playbook: Faceless
« on: June 23, 2010, 03:15:35 PM »
Give it you one of your players then. That's even better.

I don't know that the Mask Mechanics really work out that well. Like, with the mask you could start with +4 hard and a cool of +3 or +2. So, you almost never miss at going aggro or taking by force (and never if Norman tells you to do it,) and you're pretty good or extremely good at acting under fire. That's a huge buff compared to the Battlebabe or the Gunlugger. Secondly, without the Mask, he's just brought back down into the realm of the rest of the playbooks; which isn't likely, unless the MC is pretty aggressive about taking it from them.

The rest of the Moves are fine though. Norman is pretty great. I think you should move the Mask (and other adornments) and its tags into the Brainer gear style. Then focus on making the Moves stronger and more unique rather than just outrageously buffing stats. Also Masks aren't the same as Cars.

Also, I'd like to be able to play an apocalyptic Princess Mononoke aka Sen with this playbook. I'm a really big guy isn't that interesting - but I'm a delusional savage with a creepy mask is pretty good.

300
Eschaton / Re: Shit son, I'm working on stuff.
« on: June 23, 2010, 02:38:26 PM »
I think I've found some of my playbooks in the Multitude.

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