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Topics - Withers

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brainstorming & development / Splatter World
« on: July 28, 2013, 01:47:55 PM »
I made a little something for fun today, plan on starting up a game of it with some pals, but I figured I'd hand it out to the internet too, seems a waste just to keep it.
Take a gander if you're not busy!

The main thing, as complete as it'll be for a while.
https://docs.google.com/document/d/124vt2szqsTbeXoR_8XH_ghribxir4mnT_ppbxrEoDBc/edit?usp=sharing

A rough little character sheet, lacking a lot of style.
https://docs.google.com/document/d/18Slq24k4RaUq5F9fO9hxzt8_WAaSVxOS3cnXURLKwrc/edit?usp=sharing

Have a nice day, I welcome feedback and suchlike.

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brainstorming & development / Hushed Valley: A surreal horror hack
« on: October 22, 2012, 03:59:10 PM »
I thought I'd make a hack that has the feel of the game series Silent Hill, the show Twin Peaks and the movies of Hitchcock, as well as a bunch of other stuff.

One of the big things in the game is that every player has three harm gauges (rather than clocks), one for physical harm, one for mental and one for getting tired- fatigue. I'm going for straight gauges like this > (x) () () () just because when you've got to manage three, you want simple stuff. Filling your physical kills you, your mental breaks you down and you loose the character, fatigue means you suck 'til you sleep.

I don't really know how to make a good pdf file, design wise, I mean I've got one made up with big font for the titles, smaller for the subtitles, bold on the moves when they're in a sentence, blah blah, but it's not right... so I'm just going to post what I've got into the thread for now. I don't know how often I'll update, but in a few weeks it'll be playable. Boom, lets go:

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