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Messages - Toxicbob2000

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16
Dungeon World / Re: Mounted combat!
« on: November 05, 2012, 08:37:59 PM »
Thrown from your steed and taking damage is like two hard moves (use up their resources and deal damage).  Why would you choose that option?

Excellent point. I was thinking about it as having the advantage of allowing you to still fight and leave your mount unharmed, but it really is pretty nasty, especially since "your horse panics" is really just a setup for defy danger or even just a clever plan to calm it down. Hrrrm . . . maybe just change it to "the enemy makes an attack against you." That way, it's basically giving you the option to use it as hack & slash or put yourself (mount panics) or your mount (mount attacked) in danger.

17
Dungeon World / Mounted combat!
« on: November 05, 2012, 05:37:17 PM »
I know mounted combat doesn't really come up IN dungeons much, so it makes sense that it isn't a default move, but I thought something like this might be interesting . . .

When you charge into the thick of battle on a mount, roll +STR

*On a 10+, deal your damage, or choose from the 7-9 list and deal your damage +1d6. *On a 7-9, deal your damage but choose one
  • You are thrown from your steed and take d6 damage
  • Your steed panics
  • Your steed is injured

Thoughts? Should mounts be an entire supplement to the rules in the style of hirelings? Obviously all of this can just be handled in-fiction and by use of the defy danger move, but I'm curious what you all think is suitable for a more cavalry-oriented campaign.

18
Dungeon World / Re: Thinking about Gambling Moves
« on: October 31, 2012, 12:53:57 AM »
The last move might need the "alsos" to go at the beginning, but apart from that they're interesting. I think they work pretty well.

19
Dungeon World / Re: Multiclass Dabbler
« on: October 22, 2012, 02:38:30 PM »
If you gain a move that counts levels of a class (spell casting, usually) you count your level in that class from 1.

So, 3rd level fighter multiclasses into cleric, gets cast a spell, casts as a 1st level cleric. He gains another level and no matter what move he chooses he casts like a 2nd level cleric.

That's . . . not how it's worded in Multiclass Dabbler. At all. Should go ahead and make a pull request on Github?

20
Dungeon World / Gladiator, Sins of the Flesh, and Ascetic Freedom?
« on: October 11, 2012, 03:20:11 PM »
The Advanced Delving section makes reference to a couple different moves that don't seem to appear anywhere else. Are they existing moves going under different names?

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