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Apocalypse World / Re: Obligation Gigs: How do people get 'em?
« on: December 04, 2013, 09:37:00 PM »
Oh for some reason I was thinking they start with 3-juggling. I wouldn't drop them below 2 I guess is my point. Much more interesting to drop a new obligation in their lap. You're offering them an opportunity, very much with a cost.
You could even just come at the next session playing up the "unworked" option for a new obligation you spot in the fiction, and when they're like "hey why is Doghead everywhere I try to go today??" or "What the fuck, why can't birdie stay out of trouble?" you get to say "Oh shit, looks like you have a new obligation gig" and that gig is "Avoiding Doghead" or "Protecting Birdie" or whatever. The key is that you're basing it out of the fiction and waiting for that moment when they show they're invested in it. If they don't bite, maybe let it go and fish for something else.
You could even just come at the next session playing up the "unworked" option for a new obligation you spot in the fiction, and when they're like "hey why is Doghead everywhere I try to go today??" or "What the fuck, why can't birdie stay out of trouble?" you get to say "Oh shit, looks like you have a new obligation gig" and that gig is "Avoiding Doghead" or "Protecting Birdie" or whatever. The key is that you're basing it out of the fiction and waiting for that moment when they show they're invested in it. If they don't bite, maybe let it go and fish for something else.