16
Dungeon World / Re: Spend XPs to turn miss into a 12
« on: September 12, 2012, 01:28:25 AM »
Quick, semi-related question -- is it standard in the rules that you mark experience if you roll a miss? I think it's not in 2.3, but I'm not sure how it works, or worked previously.
Also, what if it was spend XP to change the result to 7-9? That eschews the whole "10+ is the boring outcome" part of the above.
Also, what if it was spend XP to change the result to 7-9? That eschews the whole "10+ is the boring outcome" part of the above.