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Messages - takeonrules

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16
Lareth is ridiculously strong when converted as is (I think I forgot his cautious tag). I'm going to tone him down.

Actually I have two fronts from the ToEE – the bandits and the agents.  The bandits are somewhat ancillary, but have a possible role to play in Hommlet. These are my current working notes for the two fronts.

Brigands Laying in Wait
Impending Doom
The bandits steal the entire tax payment from Hommlet to Verbobonc.

Stakes:
Which of the village elders gave up information relating to the tax payment?
Which treasure guard betrayed his liege?
Whom amongst the brigands will try to claim all the loot for their own?

Cast: Yryan, Dadam, Esage, etc.

Grim Portents:
Brigands learn about the payment through a drunken elder.
Brigands prepare for the ambush.
Brigands escape with the tax payment.

Dangers: Yryan, Dadam, Asage, etc.

The Moathouse contingent of the Temple of Elemental Evil
Impending Doom
Lareth the Beautiful amasses enough weapons, armor, and mercenaries to subjugate the region in the name of the Temple of Elemental Evil.

Stakes:
At what price will the gnolls betray Lareth?
Why is Lieutenant Vornan so unquestioningly loyal to Lareth?
Why is Lareth so favored by his master?

Cast: Lareth the Beautiful, Lieutenant Vornan, Guards, Bugbears, Gnolls

Moves: Agents infiltrate the village militia.

Grim Portents:
A large shipment of vile orcish blades are brought to the Moathouse by way of the secret agents that have infiltrated Hommlet
Lareth the Beautiful secures mercenaries of the unsavory kind
Lareth the Beautiful attacks the village of Hommlet under the cover of darkness

Dangers: Lareth the Beautiful, Lieutenant Vornan, Guardsmen and Sergeant, Bugbears, Gnolls

17
I'm in the process of preparing to run the Moathouse portion of the Temple of Elemental Evil.  I posted a list of monsters over on my blog (http://takeonrules.com/2012/06/28/dungeon-world-denizens-of-the-moathouse/) and was wondering if you might have any additional suggestions.  I've reposted them here:

Brigand [Group, Organized, Intelligent, Cautious]
  Spear (d6) 3 HP, 1 Armor [Close, Reach]
  Instinct: To get rich
  Waylay travellers, Spring an ambush

Brigand Leader [Solitary, Organized, Intelligent, Cautious]
  Spear (d10) 12 HP, 1 Armor [Close, Reach]
  Instinct: To get rich
  Order a hasty retreat, Execute a plan

Bugbear [Group, Intelligent, Large, Stealthy, Hoarder, Devious]
  Spear (d8+1) 10 HP, 2 Armor [Close, Reach]
  Instinct: To gain treasure
  Strike the unaware, Investigate the light source

Crayfish, Giant [Solitary, Large]
  Mandibles (d10+1) 16 HP, 3 Armor [Close, Reach]
  Special Qualities: Aquatic, Landcrawler
  Instinct: To drown its meal
  Lunge out of the water, Retreat into the depths

Frog, Giant [Group]
  Bash (d8) 6 HP, 0 Armor [Close, Reach]
  Special Qualities: Amphibious Instinct: To eat
  Entangle with tongue, Swallow, Digest the swallowed

Ghoul [Group]
  Talons (d8 1 piercing), 10 HP, 1 Armor [Close, Messy]
  Special Qualities: Undead
  Instinct: To eat
  Gnaw off a body part, Gain the memories of their meal, Temporarily paralyze their victim

Gnoll [Group, Organized, Intelligent]
  Longbow/Bite (d8) 6 HP, 1 Armor [Close,Near, Far]
  Special Qualities: Scent
  Instinct: To obey the alpha
  Doggedly track pray, Strike at a moment of weakness, Bite your face

Gnoll, Alpha [Solitary, Organized, Intelligent]
  Longbow/Bite (d10 1 piercing) 12 HP, 2 Armor [Close, Near, Far]
  Special Qualities: Scent
  Instinct: To get the best for his pack
  Demand obedience, Send the pack to hunt, Bite your face

Green Slime [Group, Gibbous]
  Drip (0) 9 HP, 1 Armor [Close]
  Special Qualities: Amorphous, Slow Moving
  Instinct: To assimilate all life
  Cover in slime, Transform the slimed to slime

Guardsman, Elite [Group, Organized, Intelligent]
  Longsword/Crossbow (d6) 6 HP, 1 Armor [Close,Near, Far]
  Instinct: To do as ordered
  Investigate unusual noises, Call for help

Lareth the Beautiful [Solirary, Organized, Intelligent, Devious, Magical]
  Staff (d10) 12 HP, 5 Armor [Close]
  Instinct: To survive
  Bolster allies through unholy prayers, Channel unholy energies of the demon spider goddess

Lieutenant [Solitary, Organized, Intelligent]
  Longsword/Longbow (2d10•b 1 piercing) 12 HP, 4 Armor [Close,Near,Far]
  Instinct: To protect Lareth
  Get between Lareth and enemies, Channel unholy fury

Lizard, Giant [Solitary, Large]
  Bite (d10+1) 12 HP, 2 Armor [Close]
  Instinct: To protect its nest
  Engulf prey, bite with great force, tail lash

Lubash <Ogre> [Solitary, Large, Intelligent, Horder]
  Polearm (d8+5) 10 HP, 1 Armor [Close,Reach,Forceful]
  Instinct: To grind bones to meal
  Destroy something, Throw large rocks, Smash two heads together

Rat, Giant [Horde, Small]
  Bite (d6 1 piercing) 7 HP, 1 Armor [Close, Messy]
  Instinct: To devour
  Swarm, Rip apart something

Sergeant [Solitary, Organized, Intelligent]
  Longsword (d10+1) 12 HP, 2 Armor [Close]
  Instinct: To abide by the chain of command
  Command my men, Patrol the area, Raise the alarm

Snake, Giant [Solitary, Large, Stealthy]
  Bite (d10+1) 12 HP, 2 Armor [Close, Poison]
  Instinct: To eat
  Sicken with a bite, Encoil, Slither away through maze of tunnels

Spider, Giant [Solitary, Stealthy]
  Bite (d10) 12 HP, 1 Armor [Close, Poison]
  Instinct: To eat
  Weaken with a bite, Entangle with webs, Spring from hiding place

Tick, Giant [Solitary]
  Bite (d10) 12 HP, 3 Armor [Close]
  Special Qualities: Slow Moving
  Instinct: To drink blood
  Latch onto victim, Drain blood

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