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Dungeon World / Re: Crits and Fumbles
« on: November 14, 2012, 02:46:48 PM »
In Apocalypse World, at some point you can gain access to another level of success on a 12+, and that's certainly something that you could easily enough factor in to DW. It could be an advanced move option, or maybe just something you open up at a certainly level.
The GM has the full range of moves available on any 6-, though, so I don't see the point in hammering them harder just because of the dice on that.
The GM has the full range of moves available on any 6-, though, so I don't see the point in hammering them harder just because of the dice on that.